Search found 80 matches

by Kuyong_Chuin
Mon May 17, 2010 8:34 am
Forum: 1942 Modding Discussion
Topic: Modded Bazooka & colt
Replies: 15
Views: 23834

Re: Modded Bazooka & colt

How to add a new weapon to Battlefield tutorial and scripting link. Plus Projectile Modding Tutorial Read these tutorial and it will teach you alot about how the handweapons and other things are coded in BF. This is what I used to import the M21 into BF42. http://dzn.org.pl/mdt/Tutorials/How%20to%20...
by Kuyong_Chuin
Mon May 17, 2010 6:21 am
Forum: General discussion & notices
Topic: Comptuer Woes!!!
Replies: 5
Views: 10021

Re: Comptuer Woes!!!

by the way does the harddrive work in your old machine? I wish it would but a laptop HD won't work on a desktop. As for the Data it is fine I have all the data and model files on my external 250 Gig HD. I just can't use it on this old machine. No USB drive on it. :( Good News is my nephew is bringi...
by Kuyong_Chuin
Sun May 16, 2010 8:10 am
Forum: General discussion & notices
Topic: Comptuer Woes!!!
Replies: 5
Views: 10021

Comptuer Woes!!!

Bad news Guys, As I told you in another thead my computers windows crashed and I had to reinstall everything. The good news was that Battlecraft was working again and I had 3ds Max and gmax reinstalled and sort of had my photoshop reinstalled but I can't find my paperwork to activate it. The compute...
by Kuyong_Chuin
Fri May 14, 2010 9:30 am
Forum: 1942 Modding Discussion
Topic: Looking for a team of modders!
Replies: 41
Views: 55872

Re: Looking for a team of modders!

Hmm well I had a bunch of problems converting the models, perhaps you or someone else can do it for me. The factory cannot be converted for some reason, it freezes and gives this error, using the 3ds to SM converter that comes with the MDT: Code: Select all dump3ds_2_Rex.exe has encountered a probl...
by Kuyong_Chuin
Thu May 13, 2010 6:30 am
Forum: New here?
Topic: Hi,
Replies: 3
Views: 12874

Re: Hi,

Welcome to the forum.
by Kuyong_Chuin
Thu May 13, 2010 6:01 am
Forum: 1942 Modding Discussion
Topic: Looking for a team of modders!
Replies: 41
Views: 55872

Re: Looking for a team of modders!

OK here is the airfield, the factory with dock, and the skyscrapers. All are static buildings textures are in the texture sub-folder that is in the compressed file. I think I copied all the textures that are needed into that folder but if I missed any let me know the file names of what I missed. I a...
by Kuyong_Chuin
Tue May 11, 2010 6:31 am
Forum: 1942 Modding Discussion
Topic: Looking for a team of modders!
Replies: 41
Views: 55872

Re: Looking for a team of modders!

How are those models going? I have the airfield resized and ready for conversion. I have some skyscrapers resized and ready for import as soon as I get some rooftop view textures since you will be able to see them from the air. I'll have the docks and factory stuff done tomorrow if I find the textu...
by Kuyong_Chuin
Mon May 10, 2010 6:45 am
Forum: General discussion & notices
Topic: Custom Map questions and things
Replies: 2
Views: 6246

Re: Custom Map questions and things

Coroner47 Thanks, My Dad, my Uncle, and myself was in the navy so I know alot of old military terms. I was always good in history and if I would have to guess, I'm probably the oldest person on this forum. :lol: I'm working on a few 3d models not counting the ones I'm doing for Black Mamba for anyon...
by Kuyong_Chuin
Mon May 10, 2010 5:57 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: BFV WW2_MOD Question
Replies: 1
Views: 7552

BFV WW2_MOD Question

Does anyone have the Pearl Harbor 1.1 for BFV WW2_MOD map? If so can someone tell me why if you place any aircraft that has missiles on it and you file the missiles the game crashes. This is the only map that does it so I know it has to be a coding problem with that map. Also I have another question...
by Kuyong_Chuin
Mon May 10, 2010 5:14 am
Forum: 1942 Modding Discussion
Topic: Missing animation
Replies: 3
Views: 7027

Re: Missing animation

I have not found the animation file yet ether but I will keep looking for it for you. I did notice something though when adding the scout bike to your map did you add the AI Object, physic and the regular object files to your map? If you look in those files you will see code for where the arms hands...