Search found 80 matches
- Mon May 17, 2010 8:34 am
- Forum: 1942 Modding Discussion
- Topic: Modded Bazooka & colt
- Replies: 15
- Views: 23834
Re: Modded Bazooka & colt
How to add a new weapon to Battlefield tutorial and scripting link. Plus Projectile Modding Tutorial Read these tutorial and it will teach you alot about how the handweapons and other things are coded in BF. This is what I used to import the M21 into BF42. http://dzn.org.pl/mdt/Tutorials/How%20to%20...
- Mon May 17, 2010 6:21 am
- Forum: General discussion & notices
- Topic: Comptuer Woes!!!
- Replies: 5
- Views: 10021
Re: Comptuer Woes!!!
by the way does the harddrive work in your old machine? I wish it would but a laptop HD won't work on a desktop. As for the Data it is fine I have all the data and model files on my external 250 Gig HD. I just can't use it on this old machine. No USB drive on it. :( Good News is my nephew is bringi...
- Sun May 16, 2010 8:10 am
- Forum: General discussion & notices
- Topic: Comptuer Woes!!!
- Replies: 5
- Views: 10021
Comptuer Woes!!!
Bad news Guys, As I told you in another thead my computers windows crashed and I had to reinstall everything. The good news was that Battlecraft was working again and I had 3ds Max and gmax reinstalled and sort of had my photoshop reinstalled but I can't find my paperwork to activate it. The compute...
- Fri May 14, 2010 9:30 am
- Forum: 1942 Modding Discussion
- Topic: Looking for a team of modders!
- Replies: 41
- Views: 55872
Re: Looking for a team of modders!
Hmm well I had a bunch of problems converting the models, perhaps you or someone else can do it for me. The factory cannot be converted for some reason, it freezes and gives this error, using the 3ds to SM converter that comes with the MDT: Code: Select all dump3ds_2_Rex.exe has encountered a probl...
Re: Hi,
Welcome to the forum.
- Thu May 13, 2010 6:01 am
- Forum: 1942 Modding Discussion
- Topic: Looking for a team of modders!
- Replies: 41
- Views: 55872
Re: Looking for a team of modders!
OK here is the airfield, the factory with dock, and the skyscrapers. All are static buildings textures are in the texture sub-folder that is in the compressed file. I think I copied all the textures that are needed into that folder but if I missed any let me know the file names of what I missed. I a...
- Tue May 11, 2010 6:31 am
- Forum: 1942 Modding Discussion
- Topic: Looking for a team of modders!
- Replies: 41
- Views: 55872
Re: Looking for a team of modders!
How are those models going? I have the airfield resized and ready for conversion. I have some skyscrapers resized and ready for import as soon as I get some rooftop view textures since you will be able to see them from the air. I'll have the docks and factory stuff done tomorrow if I find the textu...
- Mon May 10, 2010 6:45 am
- Forum: General discussion & notices
- Topic: Custom Map questions and things
- Replies: 2
- Views: 6246
Re: Custom Map questions and things
Coroner47 Thanks, My Dad, my Uncle, and myself was in the navy so I know alot of old military terms. I was always good in history and if I would have to guess, I'm probably the oldest person on this forum. :lol: I'm working on a few 3d models not counting the ones I'm doing for Black Mamba for anyon...
- Mon May 10, 2010 5:57 am
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: BFV WW2_MOD Question
- Replies: 1
- Views: 7552
BFV WW2_MOD Question
Does anyone have the Pearl Harbor 1.1 for BFV WW2_MOD map? If so can someone tell me why if you place any aircraft that has missiles on it and you file the missiles the game crashes. This is the only map that does it so I know it has to be a coding problem with that map. Also I have another question...
- Mon May 10, 2010 5:14 am
- Forum: 1942 Modding Discussion
- Topic: Missing animation
- Replies: 3
- Views: 7027
Re: Missing animation
I have not found the animation file yet ether but I will keep looking for it for you. I did notice something though when adding the scout bike to your map did you add the AI Object, physic and the regular object files to your map? If you look in those files you will see code for where the arms hands...