Search found 5 matches

by NUKE
Thu Mar 10, 2022 9:23 am
Forum: Mod Downloads
Topic: 1080p user interface mod
Replies: 22
Views: 105356

Re: 1080p user interface mod

...If anyone knows the opcode for BFV for reading resolution from video settings (like tuia mentioned for bf 1942) then that would be nice to have and share (I could make some generic patcher for example). I tried to make a patch for bfv like the one for BF1942 for adjustable menu resolution. A byt...
by NUKE
Thu Mar 19, 2015 6:02 pm
Forum: 1942 Modding Discussion
Topic: creating a sound.rfa patch for DC Final Mod
Replies: 11
Views: 25832

Re: creating a sound.rfa patch for DC Final Mod

thank you for your answers, but it ididn't help :( .Tried to name the patch archive sound_005.rfa, 999, 998, nothing worked. I also tried to make a patch which contains all the original soundfiles + the modified soundfiles and it still didn't work. It seems in this case the game does look for files ...
by NUKE
Wed Mar 18, 2015 6:55 pm
Forum: 1942 Modding Discussion
Topic: creating a sound.rfa patch for DC Final Mod
Replies: 11
Views: 25832

creating a sound.rfa patch for DC Final Mod

Currently I am working on an installer for the game (ya, yet another one ;) ), which is installing the main game, xpacks and desert combat (0.7 and 0.8). When installing in russian, I want to add an option to install russian dialogs for the radio commands. In order to save space for the setup file a...
by NUKE
Tue Mar 03, 2015 5:40 pm
Forum: Modding/Mapping Tutorials
Topic: How to setup ED42 for mods?
Replies: 3
Views: 23729

How to setup ED42 for mods?

Hello everybody, I would like to do some minor SSMs, like adding vehicles, adding weapon kits etc., for Desert Combat maps. Doing it with a simple text editor is possible, but I would like to directly see where I am placing the objects. I tried BC42, but I had too many problems with it (some maps wo...