Search found 33 matches

by Marshall_Nord
Sun Mar 17, 2013 7:11 pm
Forum: Off Topic
Topic: LWO Convertor?
Replies: 5
Views: 17437

Re: LWO Convertor?

BotHunter wrote:Thanks! Thank you! I will try and give you credit for this in the mod! :)
No need, thanks.
by Marshall_Nord
Sun Mar 17, 2013 3:08 pm
Forum: Off Topic
Topic: LWO Convertor?
Replies: 5
Views: 17437

Re: LWO Convertor?

3DS conversion:

The mesh is kind of a mess, so good luck with using it. :(

http://www.gfmod.com/download/Blue_Falcon.zip
by Marshall_Nord
Thu Mar 14, 2013 8:56 pm
Forum: Off Topic
Topic: Junk tank contest!
Replies: 13
Views: 34077

Re: Junk tank contest!

What format should the rfa file be? An appended rfa for an existing vanilla map (ex: El_Alamein_555.rfa) with the custom vehicle added?
by Marshall_Nord
Sat Mar 09, 2013 5:05 pm
Forum: Off Topic
Topic: Battlefield Heroes does the Harlem Shake
Replies: 2
Views: 10062

Re: Battlefield Heroes does the Harlem Shake

Dude! That's a pretty impressive animation sequence. :shock:
by Marshall_Nord
Fri Mar 08, 2013 4:06 am
Forum: Off Topic
Topic: Junk tank contest!
Replies: 13
Views: 34077

Re: Junk tank contest!

Interesting idea. I'd like to see an example of what you are proposing. I have some ideas myself. Hmm, if only I knew how to do that. Maybe I can create a visible mesh with the objects added in the same StandardMesh... One could import the parts into Max and then export the assembly as a single mesh.
by Marshall_Nord
Fri Mar 08, 2013 2:02 am
Forum: 1942 Modding Discussion
Topic: Fokker D.XXI
Replies: 6
Views: 9884

Re: Fokker D.XXI

Nice work! Looks great for low-poly. 8-)

Give it a great skin and it will rival any game model.
by Marshall_Nord
Thu Mar 07, 2013 7:11 pm
Forum: 1942 Modding Discussion
Topic: The Way It Was Meant To Be Un-Final Edition
Replies: 8
Views: 12124

Re: The Way It Was Meant To Be Un-Final Edition

Very creative! I suspect the stability/lag issues are caused by how the vehicles were created; too many objects, polys and textures in one bundle. I like you efforts in creating new skins/insignias for some of the vehicles. Questions: Why are some of the vehicles “rejected”? I personally like the lo...
by Marshall_Nord
Wed Aug 03, 2011 3:27 pm
Forum: 1942 Modding Discussion
Topic: Reworking on old mod wasteland 2042
Replies: 4
Views: 8158

Re: Reworking on old mod wasteland 2042

I look forward to this! 8-)
by Marshall_Nord
Wed Jun 15, 2011 11:37 pm
Forum: General discussion & notices
Topic: BFMods Community Project
Replies: 6
Views: 15200

Re: BFMods Community Project

I think we should concentrate our efforts on making an infantry only mod, as this game lacks them a lot. Sorry, but no vehicles = CS clone = not Battlefield. Battlefield is suited for macro-scale combat, not close-quarter infantry combat. Ever wonder why a soldier can‘t crawl through a culvert, und...
by Marshall_Nord
Mon Jan 03, 2011 9:50 pm
Forum: General discussion & notices
Topic: 1942 Tutorials
Replies: 27
Views: 40490

Re: 1942 Tutorials

Archimonday wrote:as for your question, I felt the old tutorials were poorly organized, and I need to remake new ones that are more crystal clear on the steps. Hang with me though, I have much to refresh myself on.
Thanks for the news! Glad to hear new ones are on the way. 8-)