Thanks, I'll try!Diamondback wrote: ↑Tue Apr 29, 2025 12:33 am Hi, I would advise asking your question in the Discord, here: https://discord.gg/AHeygmdm.
Search found 4 matches
- Tue Apr 29, 2025 1:17 pm
- Forum: 1942 Modding Discussion
- Topic: Distance Volume ramp is ignored in audio script
- Replies: 2
- Views: 59142
Re: Distance Volume ramp is ignored in audio script
- Sun Apr 27, 2025 7:54 pm
- Forum: 1942 Modding Discussion
- Topic: Distance Volume ramp is ignored in audio script
- Replies: 2
- Views: 59142
Distance Volume ramp is ignored in audio script
Hi! I've been modding BF sound scripts for a long time and it seems I've finally encountered a nasty problem with volume-distance ramps I can't solve on my own and have to ask for help :oops: I'm familiar with Senshi/Kerfuffle SSC scripting deep-dives, but their posts don't go deep enough into dista...
- Sun Oct 28, 2018 9:59 pm
- Forum: 1942 Modding Discussion
- Topic: Binding keymap to another keymap
- Replies: 0
- Views: 9363
Binding keymap to another keymap
I don't know how to name this topic properly so I'll just try to explain the problem :roll: As you know, the line console.bindKeyToConsoleScript 1 myscript executes myscript.con by pressing key which was assigned to c_GIScript1 . Line ControlMap.addKeyToTriggerMapping c_GIScript1 IDFKeyboard IDKey_B...
- Sun Oct 28, 2018 9:09 pm
- Forum: 1942 Modding Discussion
- Topic: Adding FOV to seperate camera view?
- Replies: 9
- Views: 28107
Re: Adding FOV to seperate camera view?
I looked at the code in the mod and can't seem to find any zoom code... period. It just looks like a normal camera. The PCO doesn't have any zoom code either. He hasn't released this code yet in the mod, just the video...I talked to him about sharing the code, but he doesn't want to, although he sa...