Search found 13 matches

by Jim2102
Thu Mar 11, 2021 9:43 am
Forum: 1942 Modding Discussion
Topic: Counter Clockwise Rotational Bundles?
Replies: 2
Views: 6966

Counter Clockwise Rotational Bundles?

Hello! I have an object which uses the rotational bundle code from the seagulls in DC: ================================================= ObjectTemplate.create Bundle SSN_Rotational ObjectTemplate.geometry Nothinghere ObjectTemplate.setHasCollisionPhysics 0 ObjectTemplate.cullRadiusScale 0.42 ObjectT...
by Jim2102
Thu Jun 04, 2020 9:15 pm
Forum: 1942 Modding Discussion
Topic: Weird transparent "cuts" in the ground?
Replies: 3
Views: 7323

Re: Weird transparent "cuts" in the ground?

This usually happens when the view distance is set too high in the map's Init.con, example:

"Game.setViewDistance 1000"

Maybe try playing around with this value a little...
by Jim2102
Sun Sep 08, 2019 9:53 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1045014

Re: Battlefield 1942 Mod Tools

Working link for NPPlusBF1942language.rar (syntax highlights for Notepad++)

http://web.archive.org/web/201307090512 ... nguage.rar
by Jim2102
Fri Nov 23, 2018 1:49 am
Forum: Anything else
Topic: Anyone have this DC map?
Replies: 1
Views: 40022

Anyone have this DC map?

In the downloads section of bfmods, there is a pretty interesting map in the DC section, called Berbling 1.4 Hell/Berlin Hell. Was wondering if anyone still has this map, maybe on an old hdd or something, since the download thing is broken. If someone has the map, please feel free to upload it here....
by Jim2102
Tue Nov 06, 2018 11:21 pm
Forum: 1942 Modding Discussion
Topic: Custom Game Info bug
Replies: 3
Views: 17014

Re: Custom Game Info bug

I think this is a glitch in the game itself. From experience, in custom games, if you switch between the expansion packs and different mods, the text gets all messed up
by Jim2102
Sun Nov 04, 2018 11:20 pm
Forum: 1942 Modding Discussion
Topic: Converting BF2 heightmap to BF1942
Replies: 3
Views: 9258

Re: Converting BF2 heightmap to BF1942

I actually figured out this issue. Originally, I thought heightmaps were the same size as small, medium, large bf1942 maps:

Small: 1024
Medium: 2048
Large: 4096

However heightmaps go by these sizes:

Small: 128
Medium: 512
Large: 1024 (I'm guessing)
by Jim2102
Sat Oct 13, 2018 2:04 am
Forum: 1942 Modding Discussion
Topic: Converting BF2 heightmap to BF1942
Replies: 3
Views: 9258

Converting BF2 heightmap to BF1942

I am currently stuck on porting a BF2 heightmap for a BF1942 map. I had an idea to make a map using the terrain from the BF2 Special Forces map Devil's Perch as a template, but I can't seem to get it to work. I tried using the BGF Heightmap tool to resize the image for BF1942 map size. Didn't work. ...
by Jim2102
Wed Aug 29, 2018 11:46 pm
Forum: 1942 Modding Discussion
Topic: [Solved]Terrain Glitch
Replies: 5
Views: 12186

Re: Terrain Glitch

I've only seen that happen for me when I gave the fog or view distance really high values, but that might just be for me, not sure
by Jim2102
Tue Jul 10, 2018 1:48 pm
Forum: Desert Combat (All versions)
Topic: Berbling Hell
Replies: 7
Views: 27893

Re: Berbling Hell

Does anyone still have this map? Skins look very cool
by Jim2102
Wed Jul 04, 2018 2:05 am
Forum: BF1942 (Vanilla)
Topic: Fy Pool Day
Replies: 5
Views: 19285

Re: Fy Pool Day