Is there a separate download for just DC?
I'm not seeing one.
thanks
- figured it out
Search found 22 matches
- Sat Nov 30, 2019 8:12 pm
- Forum: Battlecraft Tutorials
- Topic: Battlecraft Files for DC and DC Final
- Replies: 5
- Views: 39604
- Wed Sep 25, 2019 3:10 am
- Forum: 1942 Modding Discussion
- Topic: SSM - Weapons Bunkers CTF
- Replies: 6
- Views: 21275
Re: SSM - Weapons Bunkers CTF
Any/All, SSM: CTF: I am working with DC_Weapon_Bunkers I am confining the battle to within what is originally Axis Main I've moved the flags to where I want. I have my coordinates for where I want the Coalition SoldierSpawns; there are originally (5); I'll add another for a total of (6) I have found...
- Tue Apr 30, 2019 12:32 am
- Forum: 1942 Modding Discussion
- Topic: Speedmod
- Replies: 3
- Views: 12275
Speedmod
All, I just have a question regarding using the following code: ObjectTemplate.active IraqSoldier ObjectTemplate.speedMod .1 ObjectTemplate.angleMod .1 rem ObjectTemplate.active USSoldier ObjectTemplate.speedMod .1 ObjectTemplate.angleMod .1 rem Does this affect what impacts the soldier, or what the...
- Sun Apr 28, 2019 12:47 am
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14601
Re: SSM Additional Spawns Al Nas DCF
In vanilla, i usually snitch the soldier spawns from the subs when i need some. If you dont use any subs in that map you could give it a try. ObjectTemplate.Active Sub7CComplex ObjectTemplate.removeTemplate 4 ObjectTemplate.Active GatoComplex ObjectTemplate.removeTemplate 4 This gives GatoDriverSol...
- Sat Apr 27, 2019 9:05 pm
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14601
Re: SSM Additional Spawns Al Nas DCF
Well, it didn't help the issue. From a coding perspective, this makes absolutely no sense to me. It isn't like I haven't used these same codes on other maps. I've never seen it show both spawn points for one side. In fact, I don't know how it can when it is clearly set for team 2 in the objecttempla...
- Sat Apr 27, 2019 6:29 pm
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14601
Re: SSM Additional Spawns Al Nas DCF
Code looks ok to me. If nothing else works, you can try force the spawner itself to a set team like this, gonna need one for each team tho. ObjectTemplate.create ObjectSpawner StrykerSpawner ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO ObjectTemplate.team 2 Ah...I see what you're saying. ...
- Sat Apr 27, 2019 2:18 am
- Forum: 1942 Modding Discussion
- Topic: SSM Additional Spawns Al Nas DCF
- Replies: 5
- Views: 14601
SSM Additional Spawns Al Nas DCF
I'm sure it is a small detail but it is frustrating that I can't sort this simple thing out so I'm requesting additional eyes. I'm simply adding some soldier spawns to al_nas CTF I have one for Blue and one for Red with three (3) soldier facings each. The problem is this: When I spawn Red, I see bot...
- Sat Aug 25, 2018 3:49 pm
- Forum: 1942 Modding Discussion
- Topic: SSM - Weapons Bunkers CTF
- Replies: 6
- Views: 21275
Re: SSM - Weapons Bunkers CTF
I've never really used Battlecraft but I suppose it isn't too late to learn.
I've modded via WinRFA
thanks for the direction
I've modded via WinRFA
thanks for the direction
- Fri Aug 17, 2018 11:36 pm
- Forum: 1942 Modding Discussion
- Topic: SSM - Weapons Bunkers CTF
- Replies: 6
- Views: 21275
SSM - Weapons Bunkers CTF
I am trying to mod weapons bunkers CTF to where the entire battle is in the fenced-in yard of the Red "main". I've moved the flags to fence posts in the middle to opposite sides. What I'm having an issue with is the original white spawn points. One at Red and one at Blue main I want them t...
- Wed May 02, 2018 2:10 am
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 51021
Re: *SSM Limiting Altitude in SA342s
Russ is the Winner...I wish I had a prize for you but I do give you a round of applause and a big thank you. For our needs, I set nine positions at 500 alt. I set the radius at 250 which is total overkill. I think it could have easily been 100.. The 250 ensures total overlap and full map coverage. I...