Usage:
ObjectTemplate.StayAsDestroyed
boolean
Argument values:
argument 1: |
1; most commonly 1
|
Used in object types (and how often in each type): Bundle (1%)
Used in one .con file: objects/MOVE_FILES/window_M1/Objects.con
Example: (from objects/MOVE_FILES/window_M1/Objects.con)
ObjectTemplate.Create Bundle Window_m1
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.SetHasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Maxhitpoints 1
ObjectTemplate.Hitpoints 1
ObjectTemplate.Material 41
ObjectTemplate.AddArmorEffect 0 e_ExplWindow 0/0/0
ObjectTemplate.ExplosionDamage 0
ObjectTemplate.StayAsDestroyed 1
ObjectTemplate.NoCollisionsAsDestroyed 1
ObjectTemplate.AddTemplate lodWindow
Go to the ObjectTemplate properties list
page, ObjectTemplate page, All
Properties list, or Main scripting
page.