Usage:
ObjectTemplate.SeatFlags
name
Argument values:
argument 1: |
c_SeatForceSittingSoldier, c_SeatHalfBodySoldier, c_SeatIsOutside, c_SeatShowFullBodySoldier, c_SeatShowHalfBodySoldier, c_SeatShowSittingSoldier, c_SeatShowStandingSoldier, c_SeatShowWeapons, c_SeatShowfullBodySoldier
|
Description: This property defines the visibility and shootability of a soldier in a vehicle.
It can be set one or more times within an object. The settings are:
c_SeatIsOutside - means the soldier can be can be shot even though he is in a vehicle.
c_SeatShowFullBodySoldier - means that the full body of the soldier can be visible.
c_SeatShowHalfBodySoldier - means that at most only the top half of the player should be visible.
c_SeatShowHeadOfSoldier - means that just the head of the soldier should be visible. (not used in game)
c_SeatShowStandingSoldier - means that a standing soldier will be visible.
Related properties: Grip, SeatAnimationUpperBody,
SeatAnimationLowerBody
Used in object types (and how often in each type): SeatObject (99%)
Used in a total of 95 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/Pak40/Objects.con)
rem *** Pak40Seat ***
ObjectTemplate.Create SeatObject Pak40Seat
ObjectTemplate.SeatFlags c_SeatShowFullBodySoldier
ObjectTemplate.SeatFlags c_SeatIsOutside
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