InputFire Property [Vietnam]

Usage:
   ObjectTemplate.InputFire name

Argument values:

argument 1:    c_PIAltFire, c_PIFire; most commonly c_PIAltFire

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputFire.

Used in object types (and how often in each type): FireArms (10%), HandFireArms (2%)

Used in a total of 13 .con files: Objects.con, Weapons.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/Stationary_Weapons, vietnamObjects/HandWeapons

Example: (from vietnamObjects/Vehicles/Air/UH1Assault/Weapons.con)
   rem *** UH1_AutoCannon ***
   ObjectTemplate.Create FireArms UH1_AutoCannon
   ObjectTemplate.NetworkableInfo UH1AssaultFireArmInfo
   ObjectTemplate.LoadSoundScript Sounds/UH1fire.ssc
   ObjectTemplate.AiTemplate UH1_AutoCannon
   rem -------------------------------------
   ObjectTemplate.AddTemplate e_MuzzHueyGun
   ObjectTemplate.SetPosition 0/0/0
   ObjectTemplate.AddTemplate e_shellhuey
   ObjectTemplate.SetPosition 0/0/0
   rem -------------------------------------
   ObjectTemplate.ProjectileTemplate UH1_GunProjectile
   ObjectTemplate.SetTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
   ObjectTemplate.MagSize 400
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.Velocity 400
   ObjectTemplate.RoundOfFire 15
   ObjectTemplate.AmmoType 10
   Rem *** Deviation End *****
   rem ObjectTemplate.fireInCameraDof 1
   ObjectTemplate.HeatAddWhenFire 0.02
   ObjectTemplate.CoolDownPerSec 0.3
   ObjectTemplate.TimeDelayOnOverHeat 2
   ObjectTemplate.InputFire c_PIAltFire


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