Description: This property sets what color is used to illuminate the object (white 1/1/1 is the default).
Changing this value can give the object a different brightness or tone.
This property is often set for a particular battle by using the
Active property.
This property is not a part of any defined type of object.
Parent directory of these .con files: Bf1942/Levels
Example:(from Bf1942/Levels/Kharkov/StaticObjects.con)
rem
rem *** ***
rem
GeometryTemplate.Active EU_Birtch1_M1 GeometryTemplate.Lightcolor 1
GeometryTemplate.ShadowColor 0.2/0.3/0.6
rem
rem *** ***
rem
GeometryTemplate.Active EU_Birtch2_M1 GeometryTemplate.Lightcolor 1
GeometryTemplate.ShadowColor 0.2/0.3/0.6
rem
rem *** ***
rem
GeometryTemplate.Active EU_Birtch1_M1 GeometryTemplate.Lightcolor 1
GeometryTemplate.ShadowColor 0.2/0.3/0.6
rem
rem *** ***
rem
GeometryTemplate.Active EU_pine1_M1 GeometryTemplate.Lightcolor 0.9/1/1
GeometryTemplate.ShadowColor 0.5/0.4/0.4
rem
rem *** ***
rem
GeometryTemplate.Active EU_pine3_M1 GeometryTemplate.Lightcolor 0.9/1/1
GeometryTemplate.ShadowColor 0.5/0.4/0.4
rem
rem *** ***
rem
GeometryTemplate.Active EU_pine4_M1 GeometryTemplate.Lightcolor 0.9/1/1
GeometryTemplate.ShadowColor 0.5/0.4/0.4
rem
rem *** ***
rem
GeometryTemplate.Active EU_Birtch3_M1 GeometryTemplate.Lightcolor 0.6
GeometryTemplate.ShadowColor 0.8
rem
rem *** ***
rem
GeometryTemplate.Active EU_Birtch3_M1 GeometryTemplate.Lightcolor 0.6
GeometryTemplate.ShadowColor 0.8