TimeToNextWave Property

Usage:
   Game.TimeToNextWave number

Argument values:

argument 1:    range is 0 to 20; most commonly 0

This property is not a part of any defined type of object.

Used in a total of 85 .con files: Coop.con, Singleplayerallied.con, Singleplayeraxis.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Peenemunde/SinglePlayerAxis.con)
   run singleplayer/ControlPointTemplates
   run singleplayer/SpawnpointManagerSettings
   run singleplayer/SoldierSpawnTemplates
   run singleplayer/SoldierSpawns
   run singleplayer/ObjectSpawnTemplates
   Game.SetNumberOfTickets 1 100
   Game.SetNumberOfTickets 2 100
   Game.SetTicketLostPerMin 1 15
   Game.SetTicketLostPerMin 2 5
   if v_arg1 == host
   rem ----- Host
   rem ----------------------------------------------------------------------------
   run ai
   run SinglePlayer/ObjectSpawns
   run SinglePlayer/ObjectSpawnsAxis
   run singleplayer/ControlPoints
   rem *** Always spawn immediatly in singleplayer missions!
   Game.TimeToNextWave 10


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