Usage:
Game.SpawnObjectAt
string x/y/z x/y/z
Argument values:
argument 1: |
v_vehicle; most commonly v_vehicle
|
argument 2: |
v_position
|
argument 3: |
v_rotation
|
This property is not a part of any defined type of object.
Used in one .con file: ai/Spawnbot.con
Example: (from ai/spawnBot.con)
if v_vehicle == NoEquipment
Ai.AddBot v_name v_side default v_personality NoEquipment
else
Game.SpawnObjectAt v_vehicle v_position v_rotation
Go to the Game properties list page,
Game page, All
Properties list, or Main scripting
page.