Usage:
AnimationStateMachine.SetUserRandomStartTime
name
Argument values:
argument 1: |
true; most commonly true
|
This property is not a part of any defined type of object.
Used in one .con file: Animations/Animationstatesmisc.con
Example: (from Animations/AnimationStatesMisc.con)
rem *** Flags ***
AnimationStateMachine.CreateState FlagBlow
AnimationStateMachine.AddAnimation animations/Flag/FlagBlow.baf 0.8 c_AsmLooping
AnimationStateMachine.SetMorphFactor 3.0
AnimationStateMachine.SetUserRandomStartTime true
AnimationStateMachine.AddIdle FlagIdle1
AnimationStateMachine.AddIdle FlagIdle2
AnimationStateMachine.CreateState FlagIdle1
AnimationStateMachine.AddAnimation animations/Flag/FlagIdle1.baf 0.8 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 3.0
AnimationStateMachine.AddTransitionWhenDone FlagBlow
AnimationStateMachine.CreateState FlagIdle2
AnimationStateMachine.AddAnimation animations/Flag/FlagIdle2.baf 0.8 c_AsmPlayOnce
AnimationStateMachine.SetMorphFactor 3.0
AnimationStateMachine.AddTransitionWhenDone FlagBlow
Go to the AnimationStateMachine properties
list page, AnimationStateMachine page,
All Properties list, or
Main scripting page.