B17 that "flies" on its own on berlin ssm!
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B17 that "flies" on its own on berlin ssm!
Needs tweaking, but I put a B17 on a rotational bundle and broke the engines so u can't fly it away. U can bomb and shoot targets with the belly gunner though! Should be good for a laugh.
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Re: B17 that "flies" on its own on berlin ssm!
Simple solution for fixing the engine is to remove the engines themselves, and replace them with rotationalbundles using the geometry of the b17 blurred propeller, and set it at a constant rotational value, with the soundscript of the original b17 engine. That's how I did it with my airraid. Not bad so far, though.
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Re: B17 that "flies" on its own on berlin ssm!
Soundscript = not server side.RuBBa_cHiKiN wrote:Simple solution for fixing the engine is to remove the engines themselves, and replace them with rotationalbundles using the geometry of the b17 blurred propeller, and set it at a constant rotational value, with the soundscript of the original b17 engine. That's how I did it with my airraid. Not bad so far, though.
Re: B17 that "flies" on its own on berlin ssm!
lol.. poor RuBBa will get his head twisted up when having to think non CSM
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Re: B17 that "flies" on its own on berlin ssm!
Haha, whoops.fo0k wrote:lol.. poor RuBBa will get his head twisted up when having to think non CSM
Re: B17 that "flies" on its own on berlin ssm!
Code?
nah very cool. was trying to get fly by planes working before but always had the problem of them blowing up. Is there a way to put the b17 up there and disable the spawn point on it so its just there for looks? ooooohhhhhh a C130 the wheels are turning.
nah very cool. was trying to get fly by planes working before but always had the problem of them blowing up. Is there a way to put the b17 up there and disable the spawn point on it so its just there for looks? ooooohhhhhh a C130 the wheels are turning.
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Re: B17 that "flies" on its own on berlin ssm!
haha ok...well this should get you going in the right direction:
Also I did this to 'break' the engines:
EDIT: Just remember to SPAWN the radar bundle in objectspawns.con!!
Code: Select all
ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 b17
ObjectTemplate.setObjectTemplate 1 b17
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.active radarbun_tower_M1
ObjectTemplate.addTemplate willyspawner
ObjectTemplate.setPosition -50/-120/0
ObjectTemplate.setRotation 0/0/-15
ObjectTemplate.setContinousRotationSpeed 8/0/0
Code: Select all
ObjectTemplate.Active B17_Engine4
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine3
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine2
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine1
ObjectTemplate.setInputToRoll c_PIToolTip
EDIT: Just remember to SPAWN the radar bundle in objectspawns.con!!
Re: B17 that "flies" on its own on berlin ssm!
Works on dcf?
its not working for me...planes does not move
its not working for me...planes does not move
Code: Select all
ObjectTemplate.active radarbun_tower_M1
ObjectTemplate.addTemplate willyspawner
ObjectTemplate.setPosition -50/0/0
ObjectTemplate.setRotation 0/0/-15
ObjectTemplate.Active B17_Engine4
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine3
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine2
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine1
ObjectTemplate.setInputToRoll c_PIToolTip
Code: Select all
ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 b17
ObjectTemplate.setObjectTemplate 1 b17
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 1
Code: Select all
rem -----------------------------------------
rem --- b17 ---
rem -----------------------------------------
Object.create radarbun_tower_M1
Object.absolutePosition 1018.29/82.30/1048.92
Object.rotation 0.00/0.00/0.00
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Re: B17 that "flies" on its own on berlin ssm!
1942. Should work in DC since DC uses its own stuff, and 1942's stuff. I think.
Are you SURE thats the code you used? So it spawns but doesn't turn in a circle? Somethings wrong. If it spawns and doesn't move it may not be attached to the bundle.
Are you SURE thats the code you used? So it spawns but doesn't turn in a circle? Somethings wrong. If it spawns and doesn't move it may not be attached to the bundle.