BF1942 D/C mod machinima

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re6ter
Posts: 9
Joined: Sun Mar 07, 2010 8:24 am

BF1942 D/C mod machinima

Post by re6ter »

Me and my friend are making machinima with the D/C mod. We need props and some settings changed

our first scene is one of a car being blown to shit, so I was thinking of being an engineering class and planting C4, but I was wondering if there was a way to increase the explosion size and also the amount of C4 i can carry around and plant.


Any help?
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HJGF
Posts: 233
Joined: Fri Feb 05, 2010 10:28 pm

Re: BF1942 D/C mod machinima

Post by HJGF »

yes i possible u just need to increase the explosion radius of the c4 and increase the mag
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re6ter
Posts: 9
Joined: Sun Mar 07, 2010 8:24 am

Re: BF1942 D/C mod machinima

Post by re6ter »

HJGF wrote:yes i possible u just need to increase the explosion radius of the c4 and increase the mag

yes i am asking how do i do that? what do i extract and edit?
freddy
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Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

you can find the settings in objects.con, objects\Objects\HandWeapons\ExpPack

on the ExpPackProjectile change to higher values

Code: Select all

ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
upping the magsize on the ExpPack leads to strange bugs (atleast in vannila bf42) so better tie a supply depot to the engineer instead. max nr of ExpPacks you can put out from one player is 8 and if anyone know a way around that limit i would be happy to know how.
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mikex222
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Re: BF1942 D/C mod machinima

Post by mikex222 »

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