Weapon or Ground Vehicle ?
Weapon or Ground Vehicle ?
Hey,
I want to learn to create new vehicles and weapons ( New models also)
What shall I try first?
I just want to create a simple weapon/vehicle and try to code them based on other existing weapons/vehicles as much as possible.
But what is easier to do? (Modeling is not a problem)
Weapon or vehicle?
I want to learn to create new vehicles and weapons ( New models also)
What shall I try first?
I just want to create a simple weapon/vehicle and try to code them based on other existing weapons/vehicles as much as possible.
But what is easier to do? (Modeling is not a problem)
Weapon or vehicle?
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- Apache Thunder
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Re: Weapon or Ground Vehicle ?
For beginners....Vehicles hands down. With weapons you would have to code new extra things like make animations for it or make it use an existing animation. There's a bit more involvement in getting a handweapon working then coding vehicles.
So I'd recommend you start with vehicles.
So I'd recommend you start with vehicles.
I have cameras in your head!
Re: Weapon or Ground Vehicle ?
yeah, vehicles can be mostly a find/replace excercise from an existing vehicle and then mainly requires new wheel placement, seating and cameras in its most basic form. Good starting point.
Re: Weapon or Ground Vehicle ?
Okay, thanks!
I've made a little car to try it now.
I'ts cheap but also awesome. ^^
I think it is best to use the willy as a guideline?
I've made a little car to try it now.
I'ts cheap but also awesome. ^^
I think it is best to use the willy as a guideline?
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- MR PINK BALLS
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- Iced Earth
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Re: Weapon or Ground Vehicle ?
#1
What is the "Willy_Hull_L1" for?
It's an incredibly rough model of the willy. Only LOD 1-6 + Bounding.
#2
Why is there a boundingbox for a model without any COLs?
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Re: Weapon or Ground Vehicle ?
L1 is usually a rough model and is used for simple objects. All vehicles have three geometry templates usually, a "Complex" which contains all the parts, weapons, wheels etc., a "Simple", which usually only consists of the poor L1 mesh and nothing else, and a "Wreck" with the wreck geometry only. At a certain distance, this is switched via the LodSelector found in every vehicles' Objects.con. If the vehicle moves away, the geometry will switch to "Simple" at the given LodDistance. If the vehicle is killed, the selector will switch to "Wreck".
The bounding box has various purposes. E.g. it's also used to calculate at what distances the vehicle will visible. E.g. a common way to make sure projectiles or katyusha rockets don't "vanish" that soon is to enlarge their bounding box. If they have a large BB, the engine will considerate that in calculating their ultimate visibility distance and you can see the rockets until impact. There seems to be a hardcoded "cutoff"-distance that is calculated via the BB, ignoring what values you set as cullDistance and LodDistance.
The bounding box has various purposes. E.g. it's also used to calculate at what distances the vehicle will visible. E.g. a common way to make sure projectiles or katyusha rockets don't "vanish" that soon is to enlarge their bounding box. If they have a large BB, the engine will considerate that in calculating their ultimate visibility distance and you can see the rockets until impact. There seems to be a hardcoded "cutoff"-distance that is calculated via the BB, ignoring what values you set as cullDistance and LodDistance.
Re: Weapon or Ground Vehicle ?
Okay thanks!
But where can I see such a "simple object" in the game?
I see the lods versions. For wich case is the simple object used?
But where can I see such a "simple object" in the game?
I see the lods versions. For wich case is the simple object used?
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