[Solved]Terrain Glitch

Ask questions, discuss ideas, get answers
Post Reply
GoodDayToDie!!
Posts: 221
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

[Solved]Terrain Glitch

Post by GoodDayToDie!! »

Has anyone had this problem before? I cannot seem to find a fix. I am revising an old map for the Interstate82 mod.
Altering the terrain and fog view distances has not had any effect.

Image
Image
Image
Image

Cheers,
Last edited by GoodDayToDie!! on Wed Nov 14, 2018 6:30 am, edited 1 time in total.
Image
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Terrain Glitch

Post by freddy »

Only time i´ve seen something like that, was when i was messing around with the "GeometryTemplate.yScale 0.6" in the terrain.con file

There is some other code there like "GeometryTemplate.texOffsetX" and "GeometryTemplate.texOffsetY" im just guessing now, but may be worth a look at the values
Jim2102
Posts: 13
Joined: Sat May 12, 2018 1:53 pm

Re: Terrain Glitch

Post by Jim2102 »

I've only seen that happen for me when I gave the fog or view distance really high values, but that might just be for me, not sure
User avatar
one
Posts: 50
Joined: Thu Sep 15, 2011 4:14 pm

Re: Terrain Glitch

Post by one »

That usually happens when GeometryTemplate.LodDistance in terrain.con is too high.
takiwa
Posts: 134
Joined: Mon Dec 30, 2013 4:29 pm
Location: The Great State of Georgia

Re: Terrain Glitch

Post by takiwa »

open the map in an editor and apply the smoothing tool. You have ground vertices that are unstitched...not sure of the exact terminology, but that's what I call it. You will see these same "glitches" when modeling the terrain in Ed42 before smoothing
Image
GoodDayToDie!!
Posts: 221
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

Re: Terrain Glitch

Post by GoodDayToDie!! »

Solved
I lowered the terrain distance back to default 350 and tweeked the init.con.
Image
Post Reply