BFMDT 2.76 www.bfmods.com Development Thread

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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby discocreeper101 » Wed Oct 26, 2016 12:05 am

I don't know weather this has been posted but these scripts work fine on 3ds max 2014. I have Windows 7 64bit.
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Classical Modder » Wed Apr 19, 2017 11:41 pm

Senshi wrote:What I need:
Please test the tools a bit with various settings. Currently I'm looking for all feedback, that means even statements like "I exported XY.sm with these settings [...] and it worked fine" are much appreciated. Current focus is on:
  • .sm export tool
  • the features above listed as "not tested"
Please be very detailed:
[list][*]What version of 3ds Max do you use?
[*]What function did you try?


Hi, so I am using 3ds Max 2017 on Windows 10 Home Edition 64-Bit. I have downloaded the latest version of the MDT (v2.762) and installed it following the directions in the original post (copy and paste the "Plugins" and "scripts" folders to the main 3ds Max folder, confirming overwrites).

However, when I start Max as Administrator, there is no BF Tools option in the menu. I understand this program was developed for Max versions 8-13, but could it be possible to update it to support more recent versions of Max? If so, that would be awesome.
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Re: BFMDT 2.76 www.bfmods.com Development Thread

Postby Senshi » Mon May 08, 2017 10:13 am

I very much doubt I'll ever work on this again. I haven't touched BF42 in about five years now. Time to let it rest in peace :(

If anyone else wants to keep working on it, the files are all there, there's nothing "hidden" or protected. License for the parts I modified is WTFPL, though the vast majority of it is still based on Rexman's and DICE's original work from many years ago, so give credit where credit is due.

EDIT: On an unrelated note, I realized that I am now more than twice the age than when I started playing (and modding) BF42 :o .
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