Here you can see my bug with wz.30 left hand. Right is ok. Other objects.con changes are ok... This issue is showing when I'm trying to load STOCK wz.30 objects.con to our map...
Left hand should be on the knob near gunbase and rotating (like stock one) with all gun.
Without loaded objects.con to map everything is okey... But I need some changes with shell output place or hands coordinates.
Changing this coorinates (in objects.con in "wz30") doesn't affect on left hand...
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/0.03 0/-160/-20
Please help me with loading this machinegun to my map, because that's the only issue that we can't release 2 new maps.
Maybe someone had the same problem with importing some handweapons from mod to map
BUG - Deployable wz.30 machinegun
BUG - Deployable wz.30 machinegun
Last edited by TomPL on Tue Nov 29, 2016 6:44 pm, edited 2 times in total.
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Re: BUG - Deployable wz.30 machinegun
I had the same problem with the R75 motorcycle from Secret Weapons... the player model would not grab the motorcycle forks properly when added mapside
See my Strasbourg map project here.
Re: BUG - Deployable wz.30 machinegun
The fix for this can be found here: viewtopic.php?f=6&t=1249&p=8706#p8706
Re: BUG - Deployable wz.30 machinegun
All thanks to Eye.ris! He found the similar topic (ahhh my stupidity in searching) and wrote to me:
and finally it works...I've found the fix for your wz30 problem Replace this
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
with this
ObjectTemplate.addTemplate Attach_R_Hand
ObjectTemplate.setPosition 0.04/-0.03/-0.07
ObjectTemplate.setRotation 0/80/90
and
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/0.03 0/-160/-20
with
ObjectTemplate.addTemplate Attach_L_Hand
ObjectTemplate.setPosition -0.05/0.10/0.03
ObjectTemplate.setRotation 0/-160/-20
I've found the solution here:
viewtopic.php?f=6&t=1249&p=8706#p8706
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- Posts: 590
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