Hello everyone. Can somebody help with 2 texture problems.
1) problem with static pkm on different tanks, bmps
2) msta textures dissaparing in close distance to object.
GeometryTemplate.create StandardMesh Msta_hull_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_hull_m1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_hull_L1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_hull_L1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_Hull_access_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_access_m1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_turret_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_turret_m1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_mallet_m1
GeometryTemplate.file PoE/Vehicles/Msta/msta_gunbase_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
geometryTemplate.cullDistance 90
GeometryTemplate.create StandardMesh Msta_Barrel_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_cannon_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
geometryTemplate.cullDistance 90
GeometryTemplate.create StandardMesh Msta_BarrelHigh_m1
GeometryTemplate.file PoE/Vehicles/Msta/MSTA_CannonHigh_m1
GeometryTemplate.create StandardMesh Msta_Cannon_Net_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_Cannon_net_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 15
GeometryTemplate.setLodDistance 3 30
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100
GeometryTemplate.create StandardMesh Msta_Turret_Net_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_turret_net_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 15
GeometryTemplate.setLodDistance 3 30
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100
Rem ====================================
Rem ======= Left Tread Parts ======
Rem ====================================
GeometryTemplate.create AnimatedMesh Msta_L_Tread_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_L_Tread_m1
GeometryTemplate.setSkin animations/poe_T90_L_Tread_m1.skn
GeometryTemplate.create StandardMesh Msta_FL_whl_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_FL_whl_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_ML_whl_m1
GeometryTemplate.file PoE/Vehicles/Tos-1/Tos-1_L_Whl_2_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_LR_whl_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_LR_whl_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
Rem ====================================
Rem ======= Right Tread Parts ======
Rem ====================================
GeometryTemplate.create AnimatedMesh Msta_R_Tread_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_R_Tread_m1
GeometryTemplate.setSkin animations/poe_T90_R_Tread_m1.skn
GeometryTemplate.create StandardMesh Msta_FR_whl_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_FR_whl_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_MR_whl_m1
GeometryTemplate.file PoE/Vehicles/Tos-1/Tos-1_R_Whl_2_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.create StandardMesh Msta_RR_whl_m1
GeometryTemplate.file PoE/Vehicles/T90/T90_RR_whl_m1
geometryTemplate.cullFactor 0.025
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100
Rem ================================
Rem ======= Wrecked Parts ======
Rem ================================
GeometryTemplate.create StandardMesh Msta_wreckmain_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_wreckmain_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
GeometryTemplate.create StandardMesh Msta_wreckTurret_m1
GeometryTemplate.file PoE/Vehicles/Msta/Msta_wreck_turret_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
GeometryTemplate.create StandardMesh msta_wreck_cannon_m1
GeometryTemplate.file PoE/Vehicles/Msta/msta_wreck_cannon_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
GeometryTemplate.create StandardMesh Msta_wreckobj1_m1
GeometryTemplate.file PoE/Vehicles/Msta/msta_wreckobj1_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
GeometryTemplate.create StandardMesh Msta_wreckobj2_m1
GeometryTemplate.file PoE/Vehicles/Msta/msta_wreckobj2_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
Thanks.
Texture Bugs
Ask questions, discuss ideas, get answers
Return to “1942 Modding Discussion”
Jump to
- BFMODS.COM
- ↳ General discussion & notices
- ↳ Serversidemodding, MDT and Basic Tutorials - SEE HERE FIRST!
- ↳ New here?
- ↳ Introduce yourself..
- ↳ Off Topic
- Battlefield 1942
- ↳ 1942 Modding Discussion
- ↳ Modding Tools
- ↳ Modding/Mapping Tutorials
- ↳ Basic Modding Tutorials
- ↳ ED42 (Editor 42) Tutorials
- ↳ Battlecraft Tutorials
- ↳ 3dsmax (3dmax) Tutorials
- ↳ General Modding Tutorials
- ↳ Request a MOD!
- ↳ Make a Request!
- ↳ Completed Work
- ↳ Mod Downloads
- ↳ BF1942 (Vanilla)
- ↳ Battlefield Heroes'42
- ↳ Battlefield 242
- ↳ Desert Combat (All versions)
- ↳ Mario Kart Mod
- ↳ Radio Controlled Cars Mod
- ↳ Zombie Mod
- BFV / BF2 / BF2142
- ↳ Battlefield 2, 2142 and Vietnam Discussion
- Tech Area
- ↳ Battlefield server and client
- ↳ Anything else