Ruuga wrote:Battlefield Vietnam has water-objects in it. If you own that you should check how they are done in there.
Swaffy wrote:Ruuga wrote:Battlefield Vietnam has water-objects in it. If you own that you should check how they are done in there.
Hmm. I wonder if the water object was a new addition to BF Vietnam's source code and such? I wonder if, like you said, it can be reverse-engineered.
Classical Modder wrote:IIRC BF Vietnam also gives mappers the ability to create caves and tunnels through the height map?
Swaffy wrote:Classical Modder wrote:IIRC BF Vietnam also gives mappers the ability to create caves and tunnels through the height map?
I believe fo0k made one in BF1942. I think he took the heightmap into a 3D modeling program and took out two squares in different locations then made a tunnel that attaches them.
Classical Modder wrote:Yup. Although it is not really a proper tunnel since the tunnel object is an object and not actually part of the heightmap itself so you can't have dynamic shadows on it. This is the limitation BF1942 has vs Vietnam, where it would have those dynamic shadows in a tunnel since it is part of the heightmap.
But it's a tunnel so without much lighting it shouldn't really be an issue.
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