Well then I am just a bad person now, am I. Oh boy I'm gonna get shot.Classical Modder wrote:Don't rip models, textures and sounds from other mods! The models used in the big name mods were probably bought before they were converted in 3ds Max/Gmax to SM/RS formats. It's not fair that you use those models for free in your mod, plus the original creators of the models (if they weren't bought) would not agree with it (unless you keep your mod for private use, not for public releases).
Also, the best mods out there (DC, GC, FH, etc) were successful because they were ORIGINAL. Original meshes, sounds, soldier voices, textures, maps, and so on. They didn't borrow anything from anywhere.
My point is, if you want to stand out and make a mod people will remember and want to play (because is it not what we all want as modders, to have mods people like and want to play, and mod further than us?) don't borrow stuff from other mods, unless it's just code.
Request a permission
Re: Request a permission
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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- Posts: 6
- Joined: Tue Feb 03, 2015 6:22 pm
Re: Request a permission
@max2013
I just leave it here
The bomb
The bum
I just leave it here
The bomb
The bum
Re: Request a permission
Hello everyone. when i copy some tanks from one mod to another appers armor problem.
For example- tank T62
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54 same material as t72
but i can destroy it with a bullet (pistol or rifle) , same problem with safir and Leclerc
Does anyone knows how to edit Armor material?
For example- tank T62
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54 same material as t72
but i can destroy it with a bullet (pistol or rifle) , same problem with safir and Leclerc
Does anyone knows how to edit Armor material?
Re: Request a permission
http://bfmods.com/mdt/Tutorials/Damage% ... projectilemax2013 wrote:Hello everyone. when i copy some tanks from one mod to another appers armor problem.
For example- tank T62
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54 same material as t72
but i can destroy it with a bullet (pistol or rifle) , same problem with safir and Leclerc
Does anyone knows how to edit Armor material?
Re: Request a permission
You can got all the models and weapons you will be need. Important is, tolist it in your CHANHELOG.max2013 wrote: Hello everyone! Need help with super dc mod. I wan to add some maps and Vehicles to super dc from this mods:
-WW3RA( russian assault, BFV) t95 blackeagle, smerch ....
-Nightfighters(BF1942) B2 bomber ....
-action bf(bf1942) atom bomb effect.....
-SILENT HEROES(bf1942) some EU tanks, tiger ...
-FB42 (bf1942) some Vehicles for russian and chechen side
-opk(BFV) german Vehicles for EU side
-FH (bf1942) maps
-Who Dares Wins (bf1942) SAS, specnaz , chechen skin, b52 bomber .....
-Global Front (bf1942) mi24 E , skins, maps......
For now i dont have all permissions.
Does anyone have expirience of communicating with this mods teams? I need some true contacts.( mails, workable sites) ore these team members.
Thanks
If do you do this, its ok.
And seperate and split the changelog it from your work.
In that way what do you have to do. ANd in the other way, what you got from the otheres ok?
The problem is the most of this guys not available anymore.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
Re: Request a permission
Thanks for quik anser. I tryed with 3d max, but did not work. Uploading some screenshots.
Example Sa-13 AA bmp from fpb42 mod that has 46 armor material.
1- changing material in object.con ObjectTemplate.material 52 (sam as bmp3)
2 - changing material in 3d max from 46 to 52
3 -packing rfa and testing
As a resault sa-13 main with no texture and can be destroyed like hanomag.
Example Sa-13 AA bmp from fpb42 mod that has 46 armor material.
1- changing material in object.con ObjectTemplate.material 52 (sam as bmp3)
2 - changing material in 3d max from 46 to 52
3 -packing rfa and testing
As a resault sa-13 main with no texture and can be destroyed like hanomag.
Re: Request a permission
Have you tried checking the .rs file and seeting if the texture's file path is correct? Sometimes the program screws it up. Or perhaps your texture file is in the wrong directory in your textures.rfa?
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Request a permission
The russian army have a new weapon tank. It's the "T-14 Armata".
I have never heard before about this tank.
There is a picture from:
I have never heard before about this tank.
There is a picture from:
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
Re: Request a permission
Is that a real effect animation in a mod or on a map?WoWo_Soldier wrote:@max2013
I just leave it here
The bomb
The bum
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: Request a permission
Ha, it broke down during a parade....buschhans wrote:The russian army have a new weapon tank. It's the "T-14 Armata".
I have never heard before about this tank.
There is a picture from:
The US knew about it right about when it rolled outta the factory a while ago.
As a tank lover, it's one sexy beast.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"