*For mappers and mini-modders!
in FHSW 0.55, file structures in "objects.rfa" were heavily modified, to shorten map loading time.
This file is extremely difficult to reading, and very inconvenient for mappers/ modders.
We therefore prepared "objects_for_moddrs.rfa", which has regular file structure.
Please use it for making maps/mini-mods!
We made "animation file reading flags", to shorten map loading time. This flags are basically divided by nations.
If some flags are "0", animation files of these nations hand weapons will be skipped.
You can shorten map loading time by setting these flags.
For details, see "animations" folder in any of FHSW maps.
note: "USA" weapons flag is always "1". You can not skip loading American hand weapons.
*For mappers!
In FHSW0.55, some buildings/trees are breakable.
By this change, some map which has too many breakable objects may be crush in multiplayer game, because of limit of objects number.
We are thinking that the number of those breakable objects (including vehicles) must be about below 800.
If you want to put "unbreakable" version of these objects, please add the prefix "DEF_" like "DEF_churcfence_m1".
Also you can change whole objects in the map.
Examples are in "Air_Raid_Alert_-Kure-1945" map, "_UnBreakable_Buildings" folder and "_UnBreakable_Trees" folder.
FHSW 0.552 object.rfa beta for the Modders, with never released effect content, warning it is not for the players, dont put it in your game folder as gamer only: Download
EŒš•¨—Þ buildings
churcfence_m1
churcfencegate_m1
churcfencestop_m1
eu_fence_m1
FHstonewallL_part1_m1
FHstonewallL_part2_m1
FHstonewallL_part3_m1
FHstonewallU_part1_m1
FHstonewallU_part2_m1
FHstonewallU_part3_m1
FHstonewallU_part4_m1
FHstonewall_2m_m1
FHstonewall_I_m1
FH_shabbyfence
FH_shabbyfence_long
FH_stoneWallBend_part1_m1
FH_stoneWallBend_part2_m1
FH_stoneWall_part1_m1
FH_stoneWall_part2_m1
FH_woodfence1_m1
FH_woodfence2_m1
frwall_m1
frwdoor_m1
Milifence_bend1_part1_m1
Milifence_bend1_part2_m1
Milifence_bend1_part3_m1
Milifence_bend1_part4_m1
Milifence_bend2_part1_m1
Milifence_bend2_part2_m1
Milifence_Gate_part1_m1
Milifence_Gate_part2_m1
Milifence_large_part1_m1
Milifence_large_part2_m1
Milifence_pole_m1
Milif_lowcol_bend1_part1_m1
Milif_lowcol_bend1_part2_m1
Milif_lowcol_bend1_part3_m1
Milif_lowcol_bend1_part4_m1
Milif_lowcol_bend2_part1_m1
Milif_lowcol_bend2_part2_m1
Milif_lowcol_gate_part1_m1
Milif_lowcol_gate_part2_m1
Milif_lowcol_large_part1_m1
Milif_lowcol_large_part2_m1
Milif_lowcol_smal_m1
stnwall_pelsmlfr_m1
stnwall_smlfrench_part1_m1
stnwall_smlfrench_part2_m1
stnwall_smlfrench_part3_m1
stnwall_smlfrench_wreck1_m1
stnwall_smlfrench_wreck2_m1
stnwall_smlfrench_wreck3_m1
wdfence1_fen1_part1_m1
wdfence1_fen1_part2_m1
wdfence1_fen2_part1_m1
wdfence1_fen2_part2_m1
wdfence1_pol1_m1
wdfence2_pol1_m1
EŽ÷–Ø—Þ trees
Afri_tree1_M1
Afri_tree2_M1
Afri_tree3_M1
Afri_tree4_M1
Afri_tree5_M1
Afri_tree6_M1
Afri_tree7_M1
Afri_tree8_M1
Afri_tree9_M1
EU_asp1_M1
EU_asp2_M1
EU_asp3_M1
EU_Birtch1_M1
EU_Birtch2_M1
EU_Birtch3_M1
EU_pine1_M1
EU_pine2_M1
EU_pine3_M1
EU_pine4_M1
EU_pine5_M1
EU_pine6_M1
EU_pine7_M1
EU_Spruce_large_M1
EU_Spruce1_M1
EU_Spruce2_M1
EU_Spruce3_M1
EU_Spruce4_M1
Jungle_tree1_M1
Jungle_tree10_M1
Jungle_tree11_M1
Jungle_tree11b_M1
Jungle_tree12_M1
Jungle_tree13_M1
Jungle_tree13b_M1
Jungle_tree13c_M1
Jungle_tree14_M1
Jungle_tree14b_M1
Jungle_tree14c_M1
Jungle_tree2_M1
Jungle_tree2b_M1
Jungle_tree3_M1
Jungle_tree4_M1
Jungle_tree5_M1
Jungle_tree6_M1
Jungle_tree7_M1
Jungle_tree8_M1
Jungle_tree9_M1
Pacific_Palm_1_M1
Pacific_Palm_2_M1
Pacific_Palm_3_M1
Pacific_Palm_4_M1
Pacific_Palm_A_M1
Pacific_Palm_C_M1
Pacific_Palm_D_M1
Pacific_Palm_large_1_M1
Pacific_Palm_large_2_M1
Pacific_Palm_Large_M1
Palmhigh
Palmshort
Winter_eu_spruce_1_M1
Winter_eu_spruce_2_M1
Winter_eu_spruce_3_M1
Winter_eu_spruce_4_M1
Winter_eu_spruce_5_M1
Winter_eu_spruce_large_m1
winter_eu_spruce1_m1
winter_eu_spruce2_m1
winter_eu_spruce3_m1
winter_eu_spruce4_m1
winter_eu_spruce5_m1
![Cool 8-)](./images/smilies/icon_cool.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Cool 8-)](./images/smilies/icon_cool.gif)