Swimmable Water

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Swimmable Water

Postby Kurosaji » Sun Jan 11, 2015 9:01 pm

Is there a known way to create swimmable water in different areas at different heights? Essentially water going off a cliff up high, into a continuing stream or pond down below, then you can use boats, swim or whatever etc. There has to be a way.
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Re: Swimmable Water

Postby Classical Modder » Mon Jan 12, 2015 1:49 am

Best way would be to create ''water objects'' that behave exactly like the water you see in maps such as Coral Sea or Battle of Britain. You could then place them at different heights and swim in them too.
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Re: Swimmable Water

Postby GoodDayToDie!! » Mon Jan 12, 2015 6:04 am

EOD has a water fall object I recall...but there was only one level of water.... :(
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Re: Swimmable Water

Postby Kurosaji » Mon Jan 12, 2015 8:40 am

waterfall isn't a problem, i just need to be able to swim at different heights. Unfortunately, I have no idea how to begin making or developing something that would do that
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Re: Swimmable Water

Postby Django » Mon Jan 12, 2015 7:01 pm

I think this is a hardcoded one.
So I believe that you cant have water that is swimable at different heights like as a template for placing around a map.
I believe there is no such thing like a water-material collision that forces the soldiermodel to swim including the animation. I think it is just determined by the height of the floor and waterlevel when the swimming starts.

and the only lines I know for manipulation the water height setting are in the map's terrain.con :
GeometryTemplate.waterLevel 50
GeometryTemplate.seaFloorLevel 49

But I am sure ApacheThunder has an idea ;)
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Re: Swimmable Water

Postby Kurosaji » Tue Jan 13, 2015 2:18 am

hope so.
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Re: Swimmable Water

Postby Classical Modder » Fri Jan 16, 2015 6:26 am

Django wrote:I think this is a hardcoded one.
So I believe that you cant have water that is swimable at different heights like as a template for placing around a map.
I believe there is no such thing like a water-material collision that forces the soldiermodel to swim including the animation. I think it is just determined by the height of the floor and waterlevel when the swimming starts.

and the only lines I know for manipulation the water height setting are in the map's terrain.con :
GeometryTemplate.waterLevel 50
GeometryTemplate.seaFloorLevel 49

But I am sure ApacheThunder has an idea ;)


That is about right. I tested a water object and it didn't work.
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Re: Swimmable Water

Postby Kurosaji » Fri Jan 16, 2015 7:12 pm

i refuse to believe its impossible, lol
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Re: Swimmable Water

Postby one » Tue Jan 20, 2015 6:07 pm

Kurosaji wrote:i refuse to believe its impossible, lol

I'm sure it's impossible to create a "water" on different from waterLevel height where any PCO or soldiers can swim, I see no way of giving an object the properties of real water. If you use a collision mesh with 0 material (number of water material), the object will be still solid and PCOs and soldiers will just collide with it like a ground.

But you can try to do a crappy trick - add a water-like surface a bit above the collision mesh of water object and attach wheels with no LOD (or transparent texture) to boats so they roll and move on that collision mesh. Water-like surface will hide the shit so it will look like boats are floating on it, but only when you look from above :D
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Re: Swimmable Water

Postby Vilespring » Wed Jan 21, 2015 12:22 am

That is the crappiest trick I've ever heard of...

IT'S BRILLIANT! :lol:
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