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Battlefield 1942 Mods, Modding Tutorials. Forums and Mod Downloads. • View topic - Swimmable Water

Swimmable Water

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Re: Swimmable Water

Postby Kurosaji » Thu Jan 22, 2015 8:20 am

the swimming part is the tricky part. I can make the water transparent and i have a river object im testing, but the swimming is the last piece. the vehicles are the easy part granted what im doing. There any way to trigger the soldier to activate the swim animation?
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Re: Swimmable Water

Postby Swaffy » Sun Mar 01, 2015 3:54 am

That sounds so crazy it might just work. /reference
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Re: Swimmable Water

Postby Ruuga » Sun May 10, 2015 4:00 pm

Battlefield Vietnam has water-objects in it. If you own that you should check how they are done in there.
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Re: Swimmable Water

Postby Swaffy » Tue Aug 11, 2015 2:37 am

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Re: Swimmable Water

Postby Diamondback » Sat Aug 15, 2015 6:47 pm

See my Strasbourg map project
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Re: Swimmable Water

Postby Swaffy » Mon Sep 14, 2015 6:16 pm

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Re: Swimmable Water

Postby Diamondback » Tue Sep 15, 2015 5:38 pm

See my Strasbourg map project
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Re: Swimmable Water

Postby Swaffy » Sat Sep 19, 2015 2:13 am

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Re: Swimmable Water

Postby Diamondback » Sat Sep 19, 2015 11:10 pm

Yeah that would be pretty cool. But still I think fook did a great job creating that hole in the heightmap map object and I would definetly use a trick like that if I had more modeling knowledge to create tunnels and stuff in my maps.

I think that eventually we should try to migrate some of BFV''s features into BF1942, such as the advanced kit system, the tunnel system and the detailed foliage objects for forests. That would be pretty neat.
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Re: Swimmable Water

Postby Vilespring » Sun Sep 20, 2015 12:43 am

Wish we could, but no source code..
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