1942 Tutorials

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Archimonday
Posts: 42
Joined: Tue Oct 27, 2009 2:11 am

Re: 1942 Tutorials

Post by Archimonday »

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HJGF
Posts: 233
Joined: Fri Feb 05, 2010 10:28 pm

Re: 1942 Tutorials

Post by HJGF »

Thanks!
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reegad
Posts: 81
Joined: Mon Nov 09, 2009 3:43 pm

Re: 1942 Tutorials

Post by reegad »

SWEET!
I've got one question tho.. how do you set up bf tools for 3ds max 9? i've tried it several times, but always get some weird error message...
im a noob..
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motoko
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Re: 1942 Tutorials

Post by motoko »

reegad wrote:SWEET!
I've got one question tho.. how do you set up bf tools for 3ds max 9? i've tried it several times, but always get some weird error message...
im a noob..
I don't think works for anything over 7? Or did someone here overcome this?
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HJGF
Posts: 233
Joined: Fri Feb 05, 2010 10:28 pm

Re: 1942 Tutorials

Post by HJGF »

I think someone made it work on 8 but Im not sure
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Poow
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Re: 1942 Tutorials

Post by Poow »

You have to add the mdt manually.
Try this bundle:
BF1942_3dSMax8_Tools.rar
You’re entering a world of pain!
Archimonday
Posts: 42
Joined: Tue Oct 27, 2009 2:11 am

Re: 1942 Tutorials

Post by Archimonday »

42 Mod tools only work on 3ds Max 8 or lower, I didn't have 3ds Max 8 at the time. Im working on installing it now. PC is almost done.
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Apache Thunder
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Re: 1942 Tutorials

Post by Apache Thunder »

The MDT scrips crap out at version 9 and later. However the older Rexmen scripts still work with Max 9 and newer. They will even work for Max 10. ;)
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