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BF1942 D/C mod machinima

Posted: Sat Jun 05, 2010 12:38 am
by re6ter
Me and my friend are making machinima with the D/C mod. We need props and some settings changed

our first scene is one of a car being blown to shit, so I was thinking of being an engineering class and planting C4, but I was wondering if there was a way to increase the explosion size and also the amount of C4 i can carry around and plant.


Any help?

Re: BF1942 D/C mod machinima

Posted: Sat Jun 05, 2010 1:19 am
by HJGF
yes i possible u just need to increase the explosion radius of the c4 and increase the mag

Re: BF1942 D/C mod machinima

Posted: Sat Jun 05, 2010 1:27 am
by re6ter
HJGF wrote:yes i possible u just need to increase the explosion radius of the c4 and increase the mag

yes i am asking how do i do that? what do i extract and edit?

Posted: Sat Jun 05, 2010 12:58 pm
by freddy
you can find the settings in objects.con, objects\Objects\HandWeapons\ExpPack

on the ExpPackProjectile change to higher values

Code: Select all

ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 50
upping the magsize on the ExpPack leads to strange bugs (atleast in vannila bf42) so better tie a supply depot to the engineer instead. max nr of ExpPacks you can put out from one player is 8 and if anyone know a way around that limit i would be happy to know how.

Re: BF1942 D/C mod machinima

Posted: Sun Jun 06, 2010 1:54 am
by mikex222
:shock:
ɌʓϛϮϵЯ is back