3DS Max
-
- Posts: 7
- Joined: Sun Feb 28, 2010 11:17 am
Re: 3DS Max
Ah, okay, thanks for trying though
-
- Posts: 7
- Joined: Sun Feb 28, 2010 11:17 am
Re: 3DS Max
A few different GTR games (GTR2, Evo primarily).
- Kuyong_Chuin
- Posts: 80
- Joined: Wed May 05, 2010 2:34 pm
- Location: Middle Tennessee, USA
- Contact:
Re: 3DS Max
Anyone know how to open BF models into 3DS Max 8?
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
Re: 3DS Max
You need 3dsmax
8 or lower. + The MDT with "Battlefield Tools" installed.
You should find the MDT here: click me
With 3ds max 8 you need to copy the files by hand into your plugins folder.
8 or lower. + The MDT with "Battlefield Tools" installed.
You should find the MDT here: click me
With 3ds max 8 you need to copy the files by hand into your plugins folder.
You’re entering a world of pain!
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: 3DS Max
Wait does 8 also work with BF? Because 7 is always being bitchy and won't work with this here Windows 7, even in XP compat.
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: 3DS Max
Why bother? Using Max7 is without doubt the best solution. and the toolkit is designed for it.
The only issues I had with vista/win7 were dds problems and having to disable visual themes (right click the exe/compatibility) however the visual themes problems seems to be fixed in the microsoft updates and the dds problem can be solved easily
in your 3dsmax7\stdplugs\dxplugins folder
move dxDDS.bmi & dds.bmi up a folder so these two files now are just placed in the 3dsmax7\stdplugs folder.
This gives you a couple of errors when you start max but just ok them and then you will not have anymore dds errors/crashes.
Also from within Max goto Customize / Preferences and then the MAXScript tab. in here you should increase the memory (initial heap allocation) from 7.5 (or whatever it is) up to say 100.. this will prevent problems when loading larger or custom objects.
The only issues I had with vista/win7 were dds problems and having to disable visual themes (right click the exe/compatibility) however the visual themes problems seems to be fixed in the microsoft updates and the dds problem can be solved easily
in your 3dsmax7\stdplugs\dxplugins folder
move dxDDS.bmi & dds.bmi up a folder so these two files now are just placed in the 3dsmax7\stdplugs folder.
This gives you a couple of errors when you start max but just ok them and then you will not have anymore dds errors/crashes.
Also from within Max goto Customize / Preferences and then the MAXScript tab. in here you should increase the memory (initial heap allocation) from 7.5 (or whatever it is) up to say 100.. this will prevent problems when loading larger or custom objects.
Re: 3DS Max
I have a question about using multiple "Unwrap UVW" modifiers.
I have 2 with different map channels but they aren't working properly. (Just one texture is correct)
In total I have 5 materials.
http://img10.abload.de/img/maxfde7.jpg
http://img10.abload.de/img/rendermhdx.jpg
I know I can use 1 map there but in some cases I need 2 or more of them.
Any hints?
I have 2 with different map channels but they aren't working properly. (Just one texture is correct)
In total I have 5 materials.
http://img10.abload.de/img/maxfde7.jpg
http://img10.abload.de/img/rendermhdx.jpg
I know I can use 1 map there but in some cases I need 2 or more of them.
Any hints?
You’re entering a world of pain!