3DS Max

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Lambo Llama
Posts: 7
Joined: Sun Feb 28, 2010 11:17 am

3DS Max

Post by Lambo Llama »

Hi,
Was wondering if someone here could convert some .max files I have to .3ds? I dont have 3DS Max so havent been able to convert them myself...
Thanks in advance :)
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MR PINK BALLS
Posts: 267
Joined: Sun Oct 18, 2009 4:01 pm

Re: 3DS Max

Post by MR PINK BALLS »

sure,well,how many we talking about? ill do a few hit me up on xfire for host them here
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Lambo Llama
Posts: 7
Joined: Sun Feb 28, 2010 11:17 am

Re: 3DS Max

Post by Lambo Llama »

Have 7, but can drop that to 5 if you want.
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MR PINK BALLS
Posts: 267
Joined: Sun Oct 18, 2009 4:01 pm

Re: 3DS Max

Post by MR PINK BALLS »

7 is fine
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Lambo Llama
Posts: 7
Joined: Sun Feb 28, 2010 11:17 am

Re: 3DS Max

Post by Lambo Llama »

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MR PINK BALLS
Posts: 267
Joined: Sun Oct 18, 2009 4:01 pm

Re: 3DS Max

Post by MR PINK BALLS »

Hey buddy I hate to break this to you,but,these models are extremely high poly,if you were planning on putting them in bf1942 you will experience bad performance and crashing,also these have been modeled,piece by piece,so they would have to be attached into one peice,which may cause blurring in the model,and you would have to attach the wheels with code.
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Lambo Llama
Posts: 7
Joined: Sun Feb 28, 2010 11:17 am

Re: 3DS Max

Post by Lambo Llama »

Wasnt planning on using them straight into the game. Would have to reduce polys to do that. First I will be trying to put them into Test Drive Unlimited, which needs the high poly stuff. If I can reduce them enough I might then put the into 1942. ;)
Lambo Llama
Posts: 7
Joined: Sun Feb 28, 2010 11:17 am

Re: 3DS Max

Post by Lambo Llama »

Earth to Pink Balls...do you copy? :?
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Mork - calling Orson

Post by freddy »

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MR PINK BALLS
Posts: 267
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Re: 3DS Max

Post by MR PINK BALLS »

Yea dude I tried I cant do it,The models are to high poly,keeps crashing my max.
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