SSM: lifetime bullet = 0
Posted: Fri Oct 11, 2013 4:53 am
I've been thinking about how to make a special field.
If the bullet hits it, the lifetime bullet = 0.
Server Side Modding.
For Anti Base Rape (Stop Base Camping).
Is this possible?
May be:
If the bullet hits it, the lifetime bullet = 0.
Server Side Modding.
For Anti Base Rape (Stop Base Camping).
Is this possible?
May be:
Code: Select all
Object.active ThomsonProjectile
Object.delete