Page 1 of 1

SSM: lifetime bullet = 0

Posted: Fri Oct 11, 2013 4:53 am
by OldGoodMan
I've been thinking about how to make a special field.
If the bullet hits it, the lifetime bullet = 0.
Server Side Modding.
For Anti Base Rape (Stop Base Camping).

Is this possible?

May be:

Code: Select all

Object.active ThomsonProjectile
Object.delete