SSM: lifetime bullet = 0

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OldGoodMan
Posts: 22
Joined: Thu Aug 30, 2012 6:40 am

SSM: lifetime bullet = 0

Post by OldGoodMan »

I've been thinking about how to make a special field.
If the bullet hits it, the lifetime bullet = 0.
Server Side Modding.
For Anti Base Rape (Stop Base Camping).

Is this possible?

May be:

Code: Select all

Object.active ThomsonProjectile
Object.delete
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