Page 3 of 3

Re: Automatic Jet-Pack Thrust

Posted: Sat Aug 22, 2015 4:30 pm
by Swaffy
Kurosaji wrote:It works in secret weapons, I turned on 3rd person. Forward momentum causes walking while falling. In secret weapons it uses the parachute animation, it is possible.
Your question needs its own thread. This thread is about jet-packs, not walking while in the air.

Also,
ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1


this is why.

Re: Automatic Jet-Pack Thrust

Posted: Fri Nov 20, 2015 5:14 am
by Battle GI
ObjectTemplate.fireOnce 1

I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?

Re: Automatic Jet-Pack Thrust

Posted: Sat Nov 21, 2015 12:33 am
by Swaffy
Battle GI wrote:ObjectTemplate.fireOnce 1
I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?
Solution was already found. And that line is mainly used on FireArms for hand weapons and vehicle weapons.
The solution was to set the activate key to PI_Walk.

Re: Automatic Jet-Pack Thrust

Posted: Mon Nov 23, 2015 4:00 pm
by Battle GI
Thanks to know It fined up. Please can you help me?

Re: Automatic Jet-Pack Thrust

Posted: Tue Nov 24, 2015 11:36 am
by Swaffy
Battle GI wrote:Thanks to know It fined up. Please can you help me?
ObjectTemplate.setTrigger PIWalk
ObjectTemplate.setActivater PIMenuSelect1

The second line I use to toggle the engine off and on. And the weapon kit has no weapon in slot 1 so the toggle will work without switching weapons.