Automatic Jet-Pack Thrust

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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
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Re: Automatic Jet-Pack Thrust

Post by Swaffy »

Kurosaji wrote:It works in secret weapons, I turned on 3rd person. Forward momentum causes walking while falling. In secret weapons it uses the parachute animation, it is possible.
Your question needs its own thread. This thread is about jet-packs, not walking while in the air.

Also,
ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1


this is why.
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Battle GI
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Re: Automatic Jet-Pack Thrust

Post by Battle GI »

ObjectTemplate.fireOnce 1

I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?
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Swaffy
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Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Automatic Jet-Pack Thrust

Post by Swaffy »

Battle GI wrote:ObjectTemplate.fireOnce 1
I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?
Solution was already found. And that line is mainly used on FireArms for hand weapons and vehicle weapons.
The solution was to set the activate key to PI_Walk.
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Battle GI
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Re: Automatic Jet-Pack Thrust

Post by Battle GI »

Thanks to know It fined up. Please can you help me?
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Swaffy
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Re: Automatic Jet-Pack Thrust

Post by Swaffy »

Battle GI wrote:Thanks to know It fined up. Please can you help me?
ObjectTemplate.setTrigger PIWalk
ObjectTemplate.setActivater PIMenuSelect1

The second line I use to toggle the engine off and on. And the weapon kit has no weapon in slot 1 so the toggle will work without switching weapons.
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