[CSM] Automatic Jet-Pack Thrust

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Re: Automatic Jet-Pack Thrust

Postby Swaffy » Sat Aug 22, 2015 4:30 pm

Kurosaji wrote:It works in secret weapons, I turned on 3rd person. Forward momentum causes walking while falling. In secret weapons it uses the parachute animation, it is possible.


Your question needs its own thread. This thread is about jet-packs, not walking while in the air.

Also,
ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1


this is why.
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Re: Automatic Jet-Pack Thrust

Postby Battle GI » Fri Nov 20, 2015 5:14 am

ObjectTemplate.fireOnce 1

I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?
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Re: Automatic Jet-Pack Thrust

Postby Swaffy » Sat Nov 21, 2015 12:33 am

Battle GI wrote:ObjectTemplate.fireOnce 1
I found this while comparing the automatic and semi-auto weapons. It makes semi auto weapons fire once and will not fire until the key is pressed again. Maybe it can be some help?


Solution was already found. And that line is mainly used on FireArms for hand weapons and vehicle weapons.
The solution was to set the activate key to PI_Walk.
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Re: Automatic Jet-Pack Thrust

Postby Battle GI » Mon Nov 23, 2015 4:00 pm

Thanks to know It fined up. Please can you help me?
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Re: Automatic Jet-Pack Thrust

Postby Swaffy » Tue Nov 24, 2015 11:36 am

Battle GI wrote:Thanks to know It fined up. Please can you help me?


ObjectTemplate.setTrigger PIWalk
ObjectTemplate.setActivater PIMenuSelect1

The second line I use to toggle the engine off and on. And the weapon kit has no weapon in slot 1 so the toggle will work without switching weapons.
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