Problem making new handweapons mapside...
Posted: Thu Nov 19, 2009 12:59 am
I am in the process of making Dalian Plant a self contained map. That is, the map will have everything used on it in the map and not in a mod. It will be intended to be dropped into the DesertCombat folder for a insta map addition with no changes to the main DC mod.
The map runs fine, but the only issue is that I can't get the new handweapons I created to animate properly. The soldier doesn't hold them right and does not have the fire animations for them and such. (hands remain static)
Normally this is corrected by doing this in the singleshotweaponsmod.inc file for singleshot weapons:
However I try putting the INC file with this info in the animations folder in the map's root. However it does not work. I even tried putting that code in a con file and runnign it. Still refuses to work.
Any tips on how to get the new handweapons to use existing animations mapside?
The map runs fine, but the only issue is that I can't get the new handweapons I created to animate properly. The soldier doesn't hold them right and does not have the fire animations for them and such. (hands remain static)
Normally this is corrected by doing this in the singleshotweaponsmod.inc file for singleshot weapons:
Code: Select all
AnimationStateMachine.copyState2 Claymore v_arg1
AnimationStateMachine.copyState2 ClaymoreAxis v_arg1
AnimationStateMachine.copyState2 US_CallVehicleDrop v_arg1
AnimationStateMachine.copyState2 Iraq_CallVehicleDrop v_arg1
AnimationStateMachine.copyState Claymore v_arg1 ExpPack 1.0 ExpPack 1.0
AnimationStateMachine.copyState ClaymoreAxis v_arg1 ExpPack 1.0 ExpPack 1.0
AnimationStateMachine.copyState US_CallVehicleDrop v_arg1 SmokeGrenade 1.0 SmokeGrenade 1.0
AnimationStateMachine.copyState Iraq_CallVehicleDrop v_arg1 SmokeGrenade 1.0 SmokeGrenade 1.0
Any tips on how to get the new handweapons to use existing animations mapside?