Can anyone help me figure this out?
Posted: Tue Sep 13, 2016 4:50 am
Hello,
I recently was able to rent a virtual dedicated server, and finally get HTroop v1.0b8 onto said server. I am now running an HTroop dedicated. The server is still running, no problem there. However, something I created (the ability for flamethrower fire, lazer tower fire, and other fire effects to burn on objects and the ground and actually damage/kill soldiers if they get to close), seems to be working in SinglePlayer games & over a LAN, but over the dedicated server, it only has the visual effect of burning. However, it does not damage or kill any soldiers over the dedicated server. I have tried multiple combinations of networkableinfo settings, adding an end effect template to the projectile, adding the burning effect template to the projectile, etc., and nothing seems to fix this issue. Can anyone help me fix this? I have flamethrowers that use this effect, I have flame weapons on tanks that use it, and I have a lazer tower (yes, spelled that way on purpose), that used the effect.
Thank You,
Joshua
Professor Smith
I recently was able to rent a virtual dedicated server, and finally get HTroop v1.0b8 onto said server. I am now running an HTroop dedicated. The server is still running, no problem there. However, something I created (the ability for flamethrower fire, lazer tower fire, and other fire effects to burn on objects and the ground and actually damage/kill soldiers if they get to close), seems to be working in SinglePlayer games & over a LAN, but over the dedicated server, it only has the visual effect of burning. However, it does not damage or kill any soldiers over the dedicated server. I have tried multiple combinations of networkableinfo settings, adding an end effect template to the projectile, adding the burning effect template to the projectile, etc., and nothing seems to fix this issue. Can anyone help me fix this? I have flamethrowers that use this effect, I have flame weapons on tanks that use it, and I have a lazer tower (yes, spelled that way on purpose), that used the effect.
Thank You,
Joshua
Professor Smith