Ok,I do not recall if the subject has been discussed, but is possible only disable the grenade's ammobox (SSM)?
edited by Jeronimo: Addded correct prefix to thread title.
Disable grenade
Re: Disable grenade (SSM)
5 min of search in the ssm.com backup gave me this: viewtopic.php?f=23&t=3094
Check out objects.rfa for the name of the SupplyDepot and the correct ammoType ID.
Code: Select all
ObjectTemplate.Active YourSupplyDepot
ObjectTemplate.addAmmoType 2 0 0 0
that works but will cripple the ExpPack to as it use the same ammotype.
another way
another way
Code: Select all
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.AmmoType 8
ObjectTemplate.Active GrenadeAxis
ObjectTemplate.AmmoType 8
Re:
freddy wrote:that works but will cripple the ExpPack to as it use the same ammotype.
another wayCode: Select all
ObjectTemplate.Active GrenadeAllies ObjectTemplate.AmmoType 8 ObjectTemplate.Active GrenadeAxis ObjectTemplate.AmmoType 8
Nice, thanks.
Re: Disable grenade
I recall doing this for berlin some years back but the method was disabling the button that is used to throw the grenades, the animation was there but the explosion was not. Sorry cant remember the code thou but maybe someone might.
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
Re: Disable grenade
I thought all you had to do was set the Objecttemplate.magtype 1?