Camel Pack Car..

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Camel Pack Car..

Postby fo0k » Tue Nov 03, 2009 4:15 am

A little car I'm working on for an interstate map where everything is huge.. ..you have shrunk ;) everything else in the environment is to scale with the packet..

Its one of very few things I have tried to uvmap properly.. cigarette pack is nice and simple..
..rendered with excessive amounts of DOF of course.. ;)

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Re: Camel Pack Car..

Postby MR PINK BALLS » Tue Nov 03, 2009 4:22 am

did u use uvw unwrap or uvw map?
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Re: Camel Pack Car..

Postby fo0k » Tue Nov 03, 2009 4:24 am

unwrap for this.. i usually go down the uvmap route as you get quicker results and Im normally only making large structural things where you can get away with a quick skin.
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Re: Camel Pack Car..

Postby MR PINK BALLS » Tue Nov 03, 2009 5:54 am

Yea I only use unwrap as a last resort you can do unbelievable things with just map

example

the people I showed this model to be4 skinning laughed at me and said "good luck"

I textured it in 8 mins

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But unwrap is a very useful modifier to know,depending on the model it can make all the difference

I just personally haven't had much use for it but im glad I know it
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Re: Camel Pack Car..

Postby Poow » Tue Nov 03, 2009 10:12 pm

Nice car :P
Dont forget the paper boat and plane :P

@ Texturing.
I always use the Unwrap Modifier wich is pretty wasteful for making game textures. Do you know a good tutorial to work with "tiles" or some other techniques?

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Re: Camel Pack Car..

Postby MR PINK BALLS » Wed Nov 04, 2009 12:13 am

with the unwrap you are working with tiles,just dont see them,the tiles are the mapping,its a ton of tiles over the model,but the two main ways to texture is uvw unrwap and uvwmap
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Re: Camel Pack Car..

Postby fo0k » Wed Nov 04, 2009 3:57 am

Couple more renders.. I have added the bottle-top steering wheel, wine-cork wheels and the Zippo nitro booster.. the zippo texture is for the envmapped in game view which looks pretty good... shiny/scratched.
Ive had to scale down the bottle top too much though to work well with the player so might go for a button instead :)
meshes for the lighters found on turbosquid.


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Re: Camel Pack Car..

Postby Poow » Wed Nov 04, 2009 10:05 am

A rollbar out of a bunch of straws :)
Yep a button would look better. Don't forget the match gear selector^^
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Re: Camel Pack Car..

Postby fo0k » Wed Nov 04, 2009 10:48 am

lol, nice thought for roll bar. I guess I better get gum drops in there somewhere too ;)
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Re: Camel Pack Car..

Postby RuBBa_cHiKiN » Sat Nov 07, 2009 7:36 am

Popsicle-stick spoiler?
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