Increase vehcial water speed

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code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Increase vehcial water speed

Post by code red »

I would like to increase the water speed of a swimmiwagen and an ltv4. but ONLY in the water.. I don't want them going shooting across the ground. I do not know thouugh if the water engine is independent or if the land engines also move it in water. but I would like to know how to change these if possible. Also does anyone happen to know the name of the ltv4 and swimmiwagen cameras so I can make them mobile spawn points? thanks
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Increase vehcial water speed

Post by code red »

I was thinking on it and would there be a way to perhaps attach a turbo onto the back of the vehicals but make them so they work in the water and not on land? just wondering as I lack in experience somewhat
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fo0k
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Location: UK

Re: Increase vehcial water speed

Post by fo0k »

i would expect they are two different engines..?? not familiar with the object.
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Apache Thunder
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Re: Increase vehcial water speed

Post by Apache Thunder »

Yes. Unless your vehicle is only partially in the water then the speed it runs at in the water is defined by it's water engine. Any vehicle coded to move at sea has a water engine. Without one it would not move on it's own at all if it was deep enough in water to float.
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fo0k
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Location: UK

Re: Increase vehcial water speed

Post by fo0k »

codered.. look at the physics.con for the vehicle and you should be able to see the two different engines.. tweak the 'water' one.. adjust the torque and diffferential slightly to increase performance. let us know if you need more help to figure it out.
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Increase vehcial water speed

Post by code red »

ah thanks only 1 more quick question :D, when i active the engine in OST.con then would I just use this

Code: Select all

ObjectTemplate.active Engine SchwimmwagenEngine2
ObjectTemplate.setTorque 4.5
ObjectTemplate.setDifferential 2.9
or

Code: Select all

ObjectTemplate.active Schwimmwagen
ObjectTemplate.setTorque 4.5
ObjectTemplate.setDifferential 2.9
so basicly do I active the engine or just the Schwimmwagen
thanks for the advice
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Apache Thunder
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Re: Increase vehcial water speed

Post by Apache Thunder »

You have to active the engine. Active command works by modifying an object after it's created. Since the speed settings are on the engine, you active the engine. Simple as that. ;)
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code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Increase vehcial water speed

Post by code red »

K thanks for the help. I have only been modding for the last 2-3 months so I am somewhat lacking in expereince
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Increase vehcial water speed

Post by code red »

o.k. um I am guessing I am doing something wrong as there is no speed change.

Code: Select all

ObjectTemplate.active Engine SchwimmwagenEngine2
ObjectTemplate.setTorque 30.0
ObjectTemplate.setDifferential 18.0
torques used to be 4.5 and dfferenctial was like 2. something.... idk what I am doing wrong
freddy
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Post by freddy »

if you post all thats in the physics.con for the vehicle its easier to help you :)
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