B17 that "flies" on its own on berlin ssm!

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B17 that "flies" on its own on berlin ssm!

Postby Iced Earth » Mon Oct 19, 2009 6:53 am

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Needs tweaking, but I put a B17 on a rotational bundle and broke the engines so u can't fly it away. U can bomb and shoot targets with the belly gunner though! Should be good for a laugh.
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Re: B17 that "flies" on its own on berlin ssm!

Postby RuBBa_cHiKiN » Mon Oct 19, 2009 8:35 am

Simple solution for fixing the engine is to remove the engines themselves, and replace them with rotationalbundles using the geometry of the b17 blurred propeller, and set it at a constant rotational value, with the soundscript of the original b17 engine. That's how I did it with my airraid. Not bad so far, though.
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Re: B17 that "flies" on its own on berlin ssm!

Postby Iced Earth » Mon Oct 19, 2009 7:48 pm

RuBBa_cHiKiN wrote:Simple solution for fixing the engine is to remove the engines themselves, and replace them with rotationalbundles using the geometry of the b17 blurred propeller, and set it at a constant rotational value, with the soundscript of the original b17 engine. That's how I did it with my airraid. Not bad so far, though.


Soundscript = not server side. :(
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Re: B17 that "flies" on its own on berlin ssm!

Postby fo0k » Mon Oct 19, 2009 8:39 pm

lol.. poor RuBBa will get his head twisted up when having to think non CSM :)
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Re: B17 that "flies" on its own on berlin ssm!

Postby RuBBa_cHiKiN » Mon Oct 19, 2009 9:54 pm

fo0k wrote:lol.. poor RuBBa will get his head twisted up when having to think non CSM :)

Haha, whoops. :oops:
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Re: B17 that "flies" on its own on berlin ssm!

Postby datoneer » Mon Oct 26, 2009 2:26 am

Code? :)
nah very cool. was trying to get fly by planes working before but always had the problem of them blowing up. Is there a way to put the b17 up there and disable the spawn point on it so its just there for looks? ooooohhhhhh a C130 :evil: :evil: the wheels are turning.
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Re: B17 that "flies" on its own on berlin ssm!

Postby Iced Earth » Mon Oct 26, 2009 3:55 am

haha ok...well this should get you going in the right direction:

Code: Select all
ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 b17
ObjectTemplate.setObjectTemplate 1 b17
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.active radarbun_tower_M1
ObjectTemplate.addTemplate willyspawner
ObjectTemplate.setPosition -50/-120/0
ObjectTemplate.setRotation 0/0/-15
ObjectTemplate.setContinousRotationSpeed 8/0/0


Also I did this to 'break' the engines:
Code: Select all
ObjectTemplate.Active B17_Engine4
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine3
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine2
ObjectTemplate.setInputToRoll c_PIToolTip
ObjectTemplate.Active B17_Engine1
ObjectTemplate.setInputToRoll c_PIToolTip


:D

EDIT: Just remember to SPAWN the radar bundle in objectspawns.con!!
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Re: B17 that "flies" on its own on berlin ssm!

Postby Darkstef » Fri Nov 06, 2009 2:08 pm

Works on dcf?

its not working for me...planes does not move

Code: Select all
    ObjectTemplate.active radarbun_tower_M1
    ObjectTemplate.addTemplate willyspawner
    ObjectTemplate.setPosition -50/0/0
    ObjectTemplate.setRotation 0/0/-15

    ObjectTemplate.Active B17_Engine4
    ObjectTemplate.setInputToRoll c_PIToolTip
    ObjectTemplate.Active B17_Engine3
    ObjectTemplate.setInputToRoll c_PIToolTip
    ObjectTemplate.Active B17_Engine2
    ObjectTemplate.setInputToRoll c_PIToolTip
    ObjectTemplate.Active B17_Engine1
    ObjectTemplate.setInputToRoll c_PIToolTip


Code: Select all
    ObjectTemplate.create ObjectSpawner willyspawner
    ObjectTemplate.setObjectTemplate 2 b17
    ObjectTemplate.setObjectTemplate 1 b17
    ObjectTemplate.MinSpawnDelay 10
    ObjectTemplate.MaxSpawnDelay 30
    ObjectTemplate.SpawnDelayAtStart 0
    ObjectTemplate.TimeToLive 10
    ObjectTemplate.Distance 0
    ObjectTemplate.DamageWhenLost 10
    ObjectTemplate.team 1
    ObjectTemplate.holdObject 1
    ObjectTemplate.MaxNrOfObjectSpawned 1


Code: Select all
rem -----------------------------------------
rem ---  b17  ---
rem -----------------------------------------
Object.create radarbun_tower_M1
Object.absolutePosition 1018.29/82.30/1048.92
Object.rotation 0.00/0.00/0.00
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Re: B17 that "flies" on its own on berlin ssm!

Postby Iced Earth » Fri Nov 06, 2009 8:25 pm

1942. Should work in DC since DC uses its own stuff, and 1942's stuff. I think.

Are you SURE thats the code you used? So it spawns but doesn't turn in a circle? Somethings wrong. If it spawns and doesn't move it may not be attached to the bundle.
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Re: B17 that "flies" on its own on berlin ssm!

Postby datoneer » Fri Nov 06, 2009 9:21 pm

same problem.... :(
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