Mafia_2 map project

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Guido_Gross
Posts: 4
Joined: Fri Oct 09, 2015 1:24 pm
Location: russian

Mafia_2 map project

Post by Guido_Gross »

I make the map of mafia 2 ready 90 %.
I will not finish the mod if someone wants to finish the map

models texture coordinat map
https://yadi.sk/d/dhWNOLfstrsvr

Test map not complete for EOD
https://yadi.sk/d/ltaLciO9trtUm


VIDEO test empire bay
https://www.youtube.com/watch?v=MEuFzEr ... e=youtu.be
Last edited by Guido_Gross on Tue Aug 02, 2016 9:16 pm, edited 4 times in total.
Shrooms
Posts: 70
Joined: Wed Aug 11, 2010 12:35 am

Re: Mafia_2 map project

Post by Shrooms »

http://bfmods.com/mdt/Tutorials/MapCoor ... oords.html

Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
Guido_Gross
Posts: 4
Joined: Fri Oct 09, 2015 1:24 pm
Location: russian

Re: Mafia_2 map project

Post by Guido_Gross »

Shrooms wrote:http://bfmods.com/mdt/Tutorials/MapCoor ... oords.html

Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
Last edited by Guido_Gross on Tue Aug 02, 2016 8:56 pm, edited 1 time in total.
Shrooms
Posts: 70
Joined: Wed Aug 11, 2010 12:35 am

Re: Mafia_2 map project

Post by Shrooms »

thats how its done though
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