Updates On My Mod Crashing

Ask questions, discuss ideas, get answers
Post Reply
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Updates On My Mod Crashing

Post by Swaffy »

Since 2015 my mod has been crashing due to an unknown cause. None of the debugger stuff told me a cause and I kept getting a non-descriptive runtime error. I thought my mod was 100% done for good because I had no clue how to fix the issue. Recently I got on my feet and started messing with the files, comparing my working backup to the latest (broken) version I normally work on.

Good news: I've narrowed it down to Objects.rfa but will be digging deeper to narrow the cause even more.

Updates to follow.

[Edit] Okay... I am unable to drag-and-drop any folders/files into BGA.
- Tried running as administrator and without,
- Tried replacing BGA files with fresh ones from the ZIP,
- Tried searching some stuff on Google but didn't find a solution,
- Then lastly I tried restarting my computer but none of these worked.
(Solved) Control Panel > User Accounts > Change User Account Control Settings > Move slider down to 0 (turn off UAC), save, then restart computer.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Updates On My Mod Crashing

Post by Swaffy »

I somehow got my mod working with the data from my most recent (broken) version. One by one I replaced the folders in my older working Objects.rfa in order to narrow down what file may be causing the crash, but once I replaced literally every file/folder with the supposedly "broken" ones my mod kept working.

My only guess is that the Objects.rfa itself, not its contents, was corrupted in some way and caused the crash that made me nearly give up on my mod forever. Once the Objects.rfa and every other file was updated I did another run test and my mod runs fine without the runtime crash.

It feels really good to finally play with some of the large changes I made, and without any data loss.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Updates On My Mod Crashing

Post by freddy »

If you mean BGA as in that program to make .rfa files with, then you need to know that you cant open those file later with winrfa. Something is effed, i dont dare use it.
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Updates On My Mod Crashing

Post by Swaffy »

freddy wrote:If you mean BGA as in that program to make .rfa files with, then you need to know that you cant open those file later with winrfa. Something is effed, i dont dare use it.
I never liked WinRFA anyway, so doesn't bother me.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
mistamontiel
Posts: 137
Joined: Sun Feb 27, 2011 5:44 am
Location: Miami, FL, CUBA
Contact:

Re: Updates On My Mod Crashing

Post by mistamontiel »

DON'T do UAC

={
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Updates On My Mod Crashing

Post by Diamondback »

Happy that you got your mod working at last.

When will you be releasing it? I would like to try it out.
See my Strasbourg map project here.
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Updates On My Mod Crashing

Post by Swaffy »

Classical Modder wrote:Happy that you got your mod working at last.

When will you be releasing it? I would like to try it out.
I'm getting some things done along with new ideas. Honestly it feels really good to be working on it again. Right now I don't wanna say much since there's a lot to do.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Diamondback
Posts: 589
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Updates On My Mod Crashing

Post by Diamondback »

Good to see people working on their mods again. This site seemed dead after the bots invaded it. I would work on my own mod, but I just can't find enough motivation to bother doing so.
See my Strasbourg map project here.
Post Reply