Parachute spawn

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assasinseye1
Posts: 113
Joined: Mon May 10, 2010 11:40 pm

Parachute spawn

Post by assasinseye1 »

How to i get a spawn point or any object for that matter in the air? im useing ed42 plz dont tell me to use battle crap because it wont detect my OpenGL :)
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Anthy
Posts: 2
Joined: Sun May 16, 2010 5:25 pm

Re: Parachute spawn

Post by Anthy »

I'm new to modding myself, but I would guess, in the ObjectSpawn.con, define the object with an elevation higher than the ground level, for example in the code below, the tank spawns at an altitude of 200:

Code: Select all

Object.create lighttankspawner
Object.absolutePosition 1883.34/200/1990.05
Object.rotation -3.95996/2.277/-0.0740356
Object.setOSId 3
assasinseye1
Posts: 113
Joined: Mon May 10, 2010 11:40 pm

Re: Parachute spawn

Post by assasinseye1 »

cool tnx
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Poow
Posts: 271
Joined: Sun Nov 01, 2009 8:00 pm
Location: Germany
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Re: Parachute spawn

Post by Poow »

Just move it in to the air.

To make a paradrop (soldier only)
e.g:

Code: Select all

ObjectTemplate.create SpawnPoint ParashutSpawnPoint_3
ObjectTemplate.setSpawnId 39
ObjectTemplate.setGroup 10
ObjectTemplate.setSpawnAsParaTroper 1
in the soldierspawntemplates.con

I don't know if there is any option in editor42 to enable this. But you can change that by hand.
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