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Different playerskins for different classes

Posted: Wed Feb 07, 2024 11:09 am
by reegad
Hey

Has anyone had any success defining a player skin to a class and not the entire team?

Re: Different playerskins for different classes

Posted: Thu Feb 15, 2024 12:50 am
by Apache Thunder
The only way I can think of is building soldiers entirely out of kitparts ... but that would come with some limitations I would guess. I have not tried skinning animated meshes with kitparts though so maybe you can get kitparts to animate with the skeleton. At least when it comes to stuff like the joints like knees/elbows etc. You can already attach normal kitparts to the skeleton and they'll move with the bone they are attached to.

Re: Different playerskins for different classes

Posted: Sun Feb 18, 2024 4:19 am
by Diamondback
reegad wrote: Wed Feb 07, 2024 11:09 am Hey

Has anyone had any success defining a player skin to a class and not the entire team?
What about using the player.active command and player.kit? I believe you could trick the client into displaying different skins based on the picked kit.