Weird transparent "cuts" in the ground?
Weird transparent "cuts" in the ground?
Ok. So I made my own map "The Hill" for Forgotten Hope Secret Weapons inside of Battlecraft 1942. Everything's fine, except for one small thing.
Regards,
Skull Kid
Skull Kid
Re: Weird transparent "cuts" in the ground?
Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
Re: Weird transparent "cuts" in the ground?
I'll try to change that then. Right now it's at 350.one wrote:Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
EDIT: I see that in my VideoDefault.con, I've put in some things that might've changed the LOD. I'll try to edit that file as well.
Regards,
Skull Kid
Skull Kid
Re: Weird transparent "cuts" in the ground?
This usually happens when the view distance is set too high in the map's Init.con, example:
"Game.setViewDistance 1000"
Maybe try playing around with this value a little...
"Game.setViewDistance 1000"
Maybe try playing around with this value a little...