Engenniers Jet Packs Help Please

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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok thanks im just gonna find a spawner on object.rfa and do what you tould me to do :)
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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok just a question, i have this tank i never use so do i just delete everything is there and put the jet pack code?
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Im Watching You... When You Sleep!
motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

Master Jay wrote:ok just a question, i have this tank i never use so do i just delete everything is there and put the jet pack code?
Is this in the objects.rfa or the OST.con? I've never done it in the objects.rfa, so I'd know not.
Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok look, this code is from object.rfa for a tank called Chi-ha this is the code in it,

Code: Select all

rem *** Chi-ha ***
ObjectTemplate.create PlayerControlObject Chi-ha
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 12
ObjectTemplate.explosionForceMod 10
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/0.5/-1.4
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/0.5/-1.4
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.speedMod 1
ObjectTemplate.aiTemplate Chi-ha
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 55/105
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType  VTLightTank
ObjectTemplate.setToolTipType  TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodChi-ha ***
ObjectTemplate.create LodObject lodChi-ha
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-haComplex
ObjectTemplate.addTemplate Chi-haSimple
ObjectTemplate.addTemplate ChihaWreck
rem -------------------------------------
ObjectTemplate.lodSelector Chi-haLodSelector


rem *** Chi-haComplex ***
ObjectTemplate.create Bundle Chi-haComplex
ObjectTemplate.geometry Chi-Ha_Hull_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Tower
ObjectTemplate.setPosition 0.136/1.223/0.294
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/1.2
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate Chi-ha_Engine
rem -------------------------------------


rem *** Chi-ha_Tower ***
ObjectTemplate.create RotationalBundle Chi-ha_Tower
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTower.ssc
ObjectTemplate.geometry Chi-ha_Tower_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_GunBase
ObjectTemplate.setPosition -0.078/-0.318/0.73
ObjectTemplate.addTemplate Chi-ha_Browning_PCO1
rem -------------------------------------
ObjectTemplate.setMaxSpeed 35/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Chi-ha_Browning_PCO1 ***
ObjectTemplate.create PlayerControlObject Chi-ha_Browning_PCO1
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
ObjectTemplate.aiTemplate Chi-ha_TopMG
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/0.906
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/-1.494
ObjectTemplate.addTemplate Chi-ha_BrowningHolder
ObjectTemplate.setPosition 0.232/0.152/-0.125
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 180/0/0
ObjectTemplate.GUIIndex 100
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 38/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType  VTLightTank
ObjectTemplate.setToolTipType  TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** Chi-ha_BrowningHolder ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningHolder
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTurret.ssc
ObjectTemplate.geometry Chi-ha_Mgun_con_m1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_BrowningConsole
ObjectTemplate.setPosition 0/0.114/-0.388
ObjectTemplate.addTemplate Chi-ha_BrowningSeat
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Chi-ha_BrowningConsole ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningConsole
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.geometry Chi-ha_MGun_mount_M1
rem -------------------------------------
ObjectTemplate.addTemplate MG42
ObjectTemplate.setPosition 0/0.07/-0.099
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition 0/0.3/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** Chi-ha_Camera ***
ObjectTemplate.create Camera Chi-ha_Camera
ObjectTemplate.setMinRotation -120/-30/0
ObjectTemplate.setMaxRotation 30/30/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 100000/100000/0


rem *** Chi-ha_BrowningSeat ***
ObjectTemplate.create SeatObject Chi-ha_BrowningSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside


rem *** Chi-ha_GunBase ***
ObjectTemplate.create RotationalBundle Chi-ha_GunBase
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaGunBase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha_Cockpit
ObjectTemplate.addTemplate Chi-ha_GunBarrel
ObjectTemplate.setPosition 0.067/0.002/0.41
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition -0.434/0.055/-0.123
ObjectTemplate.addTemplate Coaxial_MG42
ObjectTemplate.setPosition -0.119/-0.139/-0.838
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/20/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** lodChi-ha_Cockpit ***
ObjectTemplate.create LodObject lodChi-ha_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_CockpitExternal
ObjectTemplate.addTemplate Chi-ha_CockpitInternal
ObjectTemplate.setPosition 0.11/0/0.03
rem -------------------------------------
ObjectTemplate.lodSelector Chi-ha_cockpitSelector


rem *** Chi-ha_CockpitInternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitInternal
ObjectTemplate.geometry 1P_PanzerIV_Gunner_M1


rem *** Chi-ha_CockpitExternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitExternal
ObjectTemplate.geometry Chi-ha_Cannon_M1
ObjectTemplate.hasCollisionPhysics 1
LodSelectorTemplate.create DistCompareSelector Chi-ha_cockpitSelector
LodSelectorTemplate.addLodComparison 0.5


rem *** Chi-ha_Entry ***
ObjectTemplate.create EntryPoint Chi-ha_Entry
ObjectTemplate.setEntryRadius 3.1


rem *** Chi-ha_TrackL ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackL
ObjectTemplate.loadSoundScript Sounds/ChihaTrackL.ssc
ObjectTemplate.geometry Chi-ha_LeftTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackL.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelL1
ObjectTemplate.setPosition -0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2DummySmoke
ObjectTemplate.setPosition -0.162/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL3
ObjectTemplate.setPosition -0.053/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelL5
ObjectTemplate.setPosition -0.162/0.371/0.004
rem -------------------------------------


rem *** Chi-ha_WheelL1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL1
ObjectTemplate.geometry Chi-ha_Left_Whe1_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL3
ObjectTemplate.geometry Chi-ha_Left_Whe3_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL4
ObjectTemplate.geometry Chi-ha_Left_Whe4_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL5
ObjectTemplate.geometry Chi-ha_Left_Whe5_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_TrackR ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackR
ObjectTemplate.loadSoundScript Sounds/ChihaTrackR.ssc
ObjectTemplate.geometry Chi-ha_RightTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackR.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelR1
ObjectTemplate.setPosition 0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2DummySmoke
ObjectTemplate.setPosition 0.163/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR3
ObjectTemplate.setPosition 0.054/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelR5
ObjectTemplate.setPosition 0.163/0.371/0.004
rem -------------------------------------


rem *** Chi-ha_WheelR1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR1
ObjectTemplate.geometry Chi-ha_Right_Whe1_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR3
ObjectTemplate.geometry Chi-ha_Right_Whe3_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR4
ObjectTemplate.geometry Chi-ha_Right_Whe4_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR5
ObjectTemplate.geometry Chi-ha_Right_Whe5_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-haSimple ***
ObjectTemplate.create SimpleObject Chi-haSimple
ObjectTemplate.geometry Chi-Ha_Hull_L1


rem *** ChihaWreck ***
ObjectTemplate.create SimpleObject ChihaWreck
ObjectTemplate.geometry Wreck_Chiha_m1


rem *** Chi-haLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Chi-haLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135
do i, delete every thing in that spawner and replace it with this jet pack code?

Code: Select all

    ObjectTemplate.create Engineer Jetpack
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/60/0
    ObjectTemplate.setPassiveAcceleration 0/7.7/0
    ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
    ObjectTemplate.burstFrequency 30
    ObjectTemplate.setTrigger PIUse
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveHeatIncrement 1.25
    ObjectTemplate.PassiveHeatIncrement 0.0
    ObjectTemplate.CoolingFactor 0.07
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 1

    ObjectTemplate.create Engineer Thrust
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/0/15
    ObjectTemplate.setPassiveAcceleration 0/0/0
    ObjectTemplate.setTrigger PIThrottle
    ObjectTemplate.addToNegativeMask Walking
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 0

    ObjectTemplate.Active Engineer
    ObjectTemplate.addtemplate Jetpack
    ObjectTemplate.addTemplate Thrust

    ObjectTemplate.Active [xSoldier]
    ObjectTemplate.speedMod 0.02
or do i keep the code in the tank spawner and add the jet pack code? like this?

Code: Select all

rem *** Chi-ha ***
ObjectTemplate.create PlayerControlObject Chi-ha
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
objectTemplate.cullRadiusScale 5
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 2
ObjectTemplate.mass 25000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 12
ObjectTemplate.explosionForceMod 10
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 50 e_PanzDamage 0/0.5/-1.4
ObjectTemplate.addArmorEffect 12 e_PanzFire 0/0.5/-1.4
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.speedMod 1
ObjectTemplate.aiTemplate Chi-ha
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 55/105
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setHasTurretIcon 1
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType  VTLightTank
ObjectTemplate.setToolTipType  TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodChi-ha ***
ObjectTemplate.create LodObject lodChi-ha
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-haComplex
ObjectTemplate.addTemplate Chi-haSimple
ObjectTemplate.addTemplate ChihaWreck
rem -------------------------------------
ObjectTemplate.lodSelector Chi-haLodSelector


rem *** Chi-haComplex ***
ObjectTemplate.create Bundle Chi-haComplex
ObjectTemplate.geometry Chi-Ha_Hull_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Tower
ObjectTemplate.setPosition 0.136/1.223/0.294
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/1.2
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition 0/0/-1.2
ObjectTemplate.addTemplate Chi-ha_Engine
rem -------------------------------------


rem *** Chi-ha_Tower ***
ObjectTemplate.create RotationalBundle Chi-ha_Tower
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTower.ssc
ObjectTemplate.geometry Chi-ha_Tower_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_GunBase
ObjectTemplate.setPosition -0.078/-0.318/0.73
ObjectTemplate.addTemplate Chi-ha_Browning_PCO1
rem -------------------------------------
ObjectTemplate.setMaxSpeed 35/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Chi-ha_Browning_PCO1 ***
ObjectTemplate.create PlayerControlObject Chi-ha_Browning_PCO1
ObjectTemplate.setNetworkableInfo Chi-ha_BodyInfo
ObjectTemplate.aiTemplate Chi-ha_TopMG
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/0.906
ObjectTemplate.addTemplate Chi-ha_Entry
ObjectTemplate.setPosition -0.136/-1.223/-1.494
ObjectTemplate.addTemplate Chi-ha_BrowningHolder
ObjectTemplate.setPosition 0.232/0.152/-0.125
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0/0 180/0/0
ObjectTemplate.GUIIndex 100
ObjectTemplate.setVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.setVehicleIconPos 38/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType  VTLightTank
ObjectTemplate.setToolTipType  TTLightTank
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** Chi-ha_BrowningHolder ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningHolder
ObjectTemplate.setNetworkableInfo Chi-ha_TurretInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaTurret.ssc
ObjectTemplate.geometry Chi-ha_Mgun_con_m1
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_BrowningConsole
ObjectTemplate.setPosition 0/0.114/-0.388
ObjectTemplate.addTemplate Chi-ha_BrowningSeat
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** Chi-ha_BrowningConsole ***
ObjectTemplate.create RotationalBundle Chi-ha_BrowningConsole
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.geometry Chi-ha_MGun_mount_M1
rem -------------------------------------
ObjectTemplate.addTemplate MG42
ObjectTemplate.setPosition 0/0.07/-0.099
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition 0/0.3/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** Chi-ha_Camera ***
ObjectTemplate.create Camera Chi-ha_Camera
ObjectTemplate.setMinRotation -120/-30/0
ObjectTemplate.setMaxRotation 30/30/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 100000/100000/0


rem *** Chi-ha_BrowningSeat ***
ObjectTemplate.create SeatObject Chi-ha_BrowningSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside


rem *** Chi-ha_GunBase ***
ObjectTemplate.create RotationalBundle Chi-ha_GunBase
ObjectTemplate.setNetworkableInfo Chi-ha_GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/ChihaGunBase.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodChi-ha_Cockpit
ObjectTemplate.addTemplate Chi-ha_GunBarrel
ObjectTemplate.setPosition 0.067/0.002/0.41
ObjectTemplate.addTemplate Chi-ha_Camera
ObjectTemplate.setPosition -0.434/0.055/-0.123
ObjectTemplate.addTemplate Coaxial_MG42
ObjectTemplate.setPosition -0.119/-0.139/-0.838
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/20/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** lodChi-ha_Cockpit ***
ObjectTemplate.create LodObject lodChi-ha_Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_CockpitExternal
ObjectTemplate.addTemplate Chi-ha_CockpitInternal
ObjectTemplate.setPosition 0.11/0/0.03
rem -------------------------------------
ObjectTemplate.lodSelector Chi-ha_cockpitSelector


rem *** Chi-ha_CockpitInternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitInternal
ObjectTemplate.geometry 1P_PanzerIV_Gunner_M1


rem *** Chi-ha_CockpitExternal ***
ObjectTemplate.create SimpleObject Chi-ha_CockpitExternal
ObjectTemplate.geometry Chi-ha_Cannon_M1
ObjectTemplate.hasCollisionPhysics 1
LodSelectorTemplate.create DistCompareSelector Chi-ha_cockpitSelector
LodSelectorTemplate.addLodComparison 0.5


rem *** Chi-ha_Entry ***
ObjectTemplate.create EntryPoint Chi-ha_Entry
ObjectTemplate.setEntryRadius 3.1


rem *** Chi-ha_TrackL ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackL
ObjectTemplate.loadSoundScript Sounds/ChihaTrackL.ssc
ObjectTemplate.geometry Chi-ha_LeftTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackL.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelL1
ObjectTemplate.setPosition -0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2DummySmoke
ObjectTemplate.setPosition -0.162/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2
ObjectTemplate.setPosition -0.162/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL2Dummy
ObjectTemplate.setPosition -0.162/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelL3
ObjectTemplate.setPosition -0.053/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelL4
ObjectTemplate.setPosition -0.162/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelL5
ObjectTemplate.setPosition -0.162/0.371/0.004
rem -------------------------------------


rem *** Chi-ha_WheelL1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL1
ObjectTemplate.geometry Chi-ha_Left_Whe1_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL3
ObjectTemplate.geometry Chi-ha_Left_Whe3_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL4
ObjectTemplate.geometry Chi-ha_Left_Whe4_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelL5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelL5
ObjectTemplate.geometry Chi-ha_Left_Whe5_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_TrackR ***
ObjectTemplate.create AnimatedBundle Chi-ha_TrackR
ObjectTemplate.loadSoundScript Sounds/ChihaTrackR.ssc
ObjectTemplate.geometry Chi-ha_RightTrack
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.createSkeleton animations/Chi-ha_TrackR.ske
ObjectTemplate.setAnimatedTextureSpeed 0.005/0
rem -------------------------------------
ObjectTemplate.addTemplate Chi-ha_WheelR1
ObjectTemplate.setPosition 0.15/0.24/2.4
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/-1.73
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/-1.028
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2DummySmoke
ObjectTemplate.setPosition 0.163/-0.349/-0.303
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/0.333
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2
ObjectTemplate.setPosition 0.163/-0.349/1.049
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR2Dummy
ObjectTemplate.setPosition 0.163/-0.349/1.773
ObjectTemplate.useAsBone 0/-0.1/0
ObjectTemplate.setBoneOriginOffset 0/-0.3/0
ObjectTemplate.addTemplate Chi-ha_WheelR3
ObjectTemplate.setPosition 0.054/0.15/-2.376
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.336/1.407
ObjectTemplate.addTemplate Chi-ha_WheelR4
ObjectTemplate.setPosition 0.163/0.31/-1.428
ObjectTemplate.addTemplate Chi-ha_WheelR5
ObjectTemplate.setPosition 0.163/0.371/0.004
rem -------------------------------------


rem *** Chi-ha_WheelR1 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR1
ObjectTemplate.geometry Chi-ha_Right_Whe1_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR3 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR3
ObjectTemplate.geometry Chi-ha_Right_Whe3_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR4 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR4
ObjectTemplate.geometry Chi-ha_Right_Whe4_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-ha_WheelR5 ***
ObjectTemplate.create SimpleObject Chi-ha_WheelR5
ObjectTemplate.geometry Chi-ha_Right_Whe5_m1
ObjectTemplate.hasResponsePhysics 1


rem *** Chi-haSimple ***
ObjectTemplate.create SimpleObject Chi-haSimple
ObjectTemplate.geometry Chi-Ha_Hull_L1


rem *** ChihaWreck ***
ObjectTemplate.create SimpleObject ChihaWreck
ObjectTemplate.geometry Wreck_Chiha_m1


rem *** Chi-haLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Chi-haLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135

    ObjectTemplate.create Engineer Jetpack
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/60/0
    ObjectTemplate.setPassiveAcceleration 0/7.7/0
    ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
    ObjectTemplate.burstFrequency 30
    ObjectTemplate.setTrigger PIUse
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveHeatIncrement 1.25
    ObjectTemplate.PassiveHeatIncrement 0.0
    ObjectTemplate.CoolingFactor 0.07
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 1

    ObjectTemplate.create Engineer Thrust
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/0/15
    ObjectTemplate.setPassiveAcceleration 0/0/0
    ObjectTemplate.setTrigger PIThrottle
    ObjectTemplate.addToNegativeMask Walking
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 0

    ObjectTemplate.Active Engineer
    ObjectTemplate.addtemplate Jetpack
    ObjectTemplate.addTemplate Thrust

    ObjectTemplate.Active [xSoldier]
    ObjectTemplate.speedMod 0.02
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

I'd back up your objects.rfa and try it. It can't hurt if it doesn't work because it was backed up. If this is CSM, then maybe you could make it it's own special kit?
Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others
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mikex222
Posts: 211
Joined: Mon Mar 08, 2010 11:47 pm

Re: Engenniers Jet Packs Help Please

Post by mikex222 »

Master Jay wrote:may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others
use left mouse button and throttle or "W"
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

Master Jay wrote:may i ask what is the button when i wanna lunch the jet pack i keep pushing space and others but never works and others
The default for the code is PIUse, which is "E". So "E" is to start the Jetpack, whilst using W as the throttle.
Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok let me try
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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

one question is this a jet pack code to?

Code: Select all

ObjectTemplate.create Kit Jap_Engineer
ObjectTemplate.setType Engineer
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Jap_Engineer
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate Jap_Helmet
ObjectTemplate.addTemplate Jap_hip_pack
ObjectTemplate.addTemplate BacpacBig_jap

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_engineer_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_engineer_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_walter.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_type_5.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_demokit.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_landmine.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_repairpack.tga"

ObjectTemplate.setKitIcon 4 "kits/Icon_engineer_jap_selected.tga"
ObjectTemplate.setKitName 4 "RESPAWN_ENGINEER"
ObjectTemplate.setKitActiveName 4 "RESPAWN_ACTIVE_ENGINEER"

ObjectTemplate.addTemplate Type5
ObjectTemplate.addTemplate walterp38
ObjectTemplate.addTemplate KnifeAxis

ObjectTemplate.addTemplate RepairPack
ObjectTemplate.addTemplate Landmine
ObjectTemplate.addTemplate Detonator
ObjectTemplate.addTemplate ExpPack
ObjectTemplate.aiTemplate  Engineer
and i want k98 and no4 not m1 ground please
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