I made a rubber ducky hip pack ... but i can't get it to float. Not sure if this is even possible. I have added floaters to bundles before without a problem. Ive also made helmets with working collision meshes using a bundle that i addtemplate to the kitpart... and that works. Anybody got any ideas??
As I recall floaters will stop working when a PCO dies. Though I recall making a mobile control point float on water with no issue and I did not add armor to it. Perhaps adding collision physics is what you need. I wanted to make the helmets emitted from dead soldiers to float if they hit water but it seams anything with a "destroyed" status does not float.
Just noticed that this was a kit part. I don't think floaters work on soldiers. Soldiers use their own system for floating and I think floaters can't override that. (I once tried to make dead bodies float to the surface but couldn't get that to happen. )
I spent a bunch of time looking for a solution to this, but nothing works so far. I turned on collisionphysics, armor & new floaters w/ maxed out lift. I changed the kitpart to activekitpart like the jetpack.... nothing is working. I might just make the ducky as a kitpart & also a spawnable sea pco or as mike mentioned, a deployable wep/pco. I think apache is right about the soldiers having their own weird floating system.
Has anyone figured out yet how to attach a pco to a kitpart? I've always had the problem of the pco needing an engine to move with the soldier, which at that point the movement of the soldier becomes studdery & skips around. Maybe the floaters would work on a pco attached to a kitpart?
More problems! These FloatingBundles are really messed up. The ducky has to drop level into the water, otherwise its flys away. Also, when the engine reaches a certain speed the ducky goes crazy & glitchy. Changing the "ObjectTemplate.setHullHeight" to "0" or the height of the floaters to "0" for some reason causes the ducky to fall through the map. Any ideas why this thing is so glitchy??
edit: Nevermind! All fixed! The "Wing"s which are used as rudders were the problem. Not sure why they're causing glitchyness, but i removed them and made the ducky complex bundle a rotationalbundle (which steers way better) & it drops into the water without problem & drives beautifully now! Now we can have a pool party!
Try Making the mass of the rubber duckey heavier and also try not to make the max and min float too high
If the min and max float ranges between 4 - 6 i think the mass should be around 2500 - 5000
i cant remember... but i no that if the object is too light it plays up like that