airplane kamikase

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anselmus
Posts: 82
Joined: Sun Oct 18, 2009 6:42 pm

airplane kamikase

Post by anselmus »

As you probably know about the suicide bombers (kamikase), it is possible to have a airplane with capacity to cause property damage to sink a ship?
The goal would be to emphasize the kamikaze.
tekk
Posts: 171
Joined: Fri Dec 11, 2009 6:12 pm

Re: airplane kamikase

Post by tekk »

Will this be SSM or CSM ?

CSM you may be able to adjust the damage each plane does to what it is hitting. Using the Aichival-T for instance

Code: Select all

ObjectTemplate.Active Aichival-T
 ObjectTemplate.explosionRadius 8 <--- Adjust Higher
ObjectTemplate.explosionDamage 5 <--- Adjust Higher
Never done that before but thats the first thing I would try , Not sure if those can be adjusted SSM thou but doesnt hurt to try either, good luck :)

EDIT: Im not to sure but also try increase the mass of the plane , the Enterprise has a mass of 25,000,000 while the aichival-t has a mass of 3000 so if your gonna try this I would try a much higher mass. Either way give it a shot and see what happens.

Code: Select all

ObjectTemplate.Active Aichival-T
ObjectTemplate.mass 3000 <--- Adjust Higher
ObjectTemplate.explosionRadius 8 <--- Adjust Higher
ObjectTemplate.explosionDamage 5 <--- Adjust Higher
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: airplane kamikase

Post by freddy »

Code: Select all

ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600   
tekk
Posts: 171
Joined: Fri Dec 11, 2009 6:12 pm

Re: airplane kamikase

Post by tekk »

freddy wrote:

Code: Select all

ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600   
Well there we go lol
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
anselmus
Posts: 82
Joined: Sun Oct 18, 2009 6:42 pm

Re: airplane kamikase

Post by anselmus »

"ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600"

Work in SSM?
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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: airplane kamikase

Post by fo0k »

tekk wrote:
freddy wrote:

Code: Select all

ObjectTemplate.Active Zero
ObjectTemplate.damageMod 600   
Well there we go lol

Could be fun to add some mass though to make the boat shake a little on impact :)

I forget if mass will screw up the flying physics.. Possibly.
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: airplane kamikase

Post by freddy »

higher mass on planes and they goes faster, like adding a bigger engine

sounds stupid but its kinda the same as the faster a plane goes the faster it turns. inverted physics lol


edit: yes that code works ssm

http://bfmods.com/viewtopic.php?f=43&t= ... geMod#p161
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