Map Proportions

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Sniperjack
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Joined: Tue Oct 27, 2009 11:18 pm

Map Proportions

Post by Sniperjack »

Does anyone know of a quick and effective way of making sure you have a map proportionate to real life?
I am trying to make a specific battle and would like to have it the right scale or at least in the proper proportions.
This is what I am basing it off of:
Image

I was thinking that I could put that as a terrain texture that cover the entire map, but ED42 crashes if I import an image that is too big. I could manually edit all 64 1024x1024 texture files and add in the sections, but I don't really want to do that...
Any ideas?

Also, what is the exact measure of a unit in a BF map? There are 512x512 units in a medium sized map. They look to be about 4m x 4m; is that right?
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fo0k
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Re: Map Proportions

Post by fo0k »

Not certain but have heard that 4m per square as you suggested so sounds good. if not make a static object measuring tool :) maybe based on the soldier being 185cm tall..
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Marshall_Nord
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Re: Map Proportions

Post by Marshall_Nord »

Sniperjack,

BF map scales are in meters based on the world size listed in the Terrain.con file of the map. A 1024x1024 map is 1,024M x 1,024M. If you want to apply a map guide, like the picture you have shown, you need to convert it into a TGA file sized the same pixels as your map size, i.e. 1024x1024 pixels. Then use the TGA Splitter tool, available in the "Modding Tools" area of this forum, to split the file into the correct number of texture tiles for the map size: (16) for a 1024x1024 map, (64) for a 2048x2048 map & (256) for a 4096x4096 map. Use these texture tiles in ED42 as a guide for mapping.
Sniperjack
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Joined: Tue Oct 27, 2009 11:18 pm

Re: Map Proportions

Post by Sniperjack »

Alright thanks, that should work.
Sniperjack
Posts: 24
Joined: Tue Oct 27, 2009 11:18 pm

Re: Map Proportions

Post by Sniperjack »

That works well, except it seems to be rotated 180 degrees. Any idea why that happened?
Image
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Senshi
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Re: Map Proportions

Post by Senshi »

It's not rotated, it's mirrored vertically (Just look at the scale bar: It's still on the right side, just inverted (close look at the text)).

Dunno why, however. Though it should be easy to solve it. Just mirror it before splitting it and you should be good to go :) .
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