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Nades, Fking nades
Posted: Thu Mar 04, 2010 4:33 am
by HJGF
Hi everyone i found a glitch on my infection mod is with nades fisrt i made a new nade with new name: M67 it worked but i didnt had animations idk why
http://www.xfire.com/video/23938b/
Then apache told me to not make a new one but use the greande allies this is what happend:
http://www.xfire.com/video/2396c6/
Re: Nades, Fking nades
Posted: Thu Mar 04, 2010 7:24 am
by tekk
Regarding the first video , looks like it may be missing textures, Did you check the standardmesh .rs files to make sure that all the textures that are being called for are in your textures ?
Second video looks like a missing standardmesh for that weapon.
Not to sure but i would check those places first.
Re: Nades, Fking nades
Posted: Thu Mar 04, 2010 1:23 pm
by HJGF
IDK how they look in the video but in game they show up but the problem is that ir thers no throw animation or the nade glitches
Re: Nades, Fking nades
Posted: Thu Mar 04, 2010 6:33 pm
by Apache Thunder
You may need to use the SKE file and BAF files from Desertcombat if your mod is based off vanilla and doesn't have DC as a dependency. DC changed the skeleton and animations for the grenade I believe.